Imade a Winterfest Buffet table for my Castle theme (based on an old S3 store set, castle interior) - and a normal all-food-buffet table in the same style. (Both with Coolspears tuning.)
More info and links to download here:
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Red Mallie, if you play Medieval, you should REALLY check out my Tumblr where I post all my converted TSM clothing - I am sure you can download without actually getting a Tumblr account. You can see an overview over the CAS items here:
And another set, more focused on the Medieval kitchen, but it includes a humble round buffet table which uses Coolspears tuning. That one needs luxury dining, but all the other parts of the set should be BGC.
Yes, its basically an edited mesh, with a new rig - no special tuning or anything (like the buffet tables have). The cloned base object is from Luxury Party - but other than that, it should be fine to use for anyone. The medieval objects are all BG compatible with the exception for the buffet tables, which uses Coolspears tuning and there fore needs Luxury Party. The Classic Dining set items are cloned from a Dine Out table, thats why they need that pack.
I have a problem with the NPC uniforms. I want them to use the games tagged uniforms (that I specifically went through and modded for different jobs and eras) and they insist on using their wardrobe (formal for librarian for example). I did not add the no-uniform-packet. Its a fresh save, and I have deleted the cache. Is it added to some other file now?
(And thank you for updating so swiftly, wonderful mods!)
Also, I am a support member at Deaderpol support discord, where we have lots of people coming to us with LEs and crashes and whatnot, and we always appreciate all input so modders of all kinds can get info on what is needed to update ect. We all work together for the good of the game :) - There is a list maintained by SimsVIP with mods working/updated/and so on, you can find it here:
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Yes, the World Controls need updating after the patch. Someone who peaked in the code told me it is because of the new posessed sims spawning, but it happens on all community lots from what I can see. I took out the World Control files in my test save. (Always play with a test save after a patch, if you have many mods.)
As I play historical saves, I have played around a lot with uniforms and uniforms replacements. Unlocks that are overrides, if they don't have the maid uniform tag, they make the maid wear something else. Game really wants uniforms, and can dress the sim in something random (not always their everyday clothing) if it doesnt find something with the right tag.
If someone cloned a uniform clothing item and didn't delete the uniform tag, of course the game will use it - thats why my librarians for a while all had a feather in their hair (cloned from the librarian glasses, as I found out.)
Oh that explains why there were some oddities going on. But the staff worked flawlessly! I am also so so happy for the new plain teleporter pads, they come to VERY good use not only in restaurants but on all bigger lots. Thank you!
Just some observations from a brief test session with Get Famous: Test restaurant works like a charm, filled with eager All-In-One NPC:s. Landgraabs butler and maid is not coming from this bunch though. Game keeps spawning new stupid butlers with the wrong affiliation
Trying it out as I write. One question: the teleporter thingie, as pretty as it is, may not suit all my restaurants (in particular, the ones in my medieval hood) is there a version that is less colorful, maybe more as a marker in the ground or something? If I don't have the teleporters, but build a really small restaurant, will it work anyway? I will experiment with this, but a less visible teleporter would help a lot. And thank you for all your hard work!
The thrilling new Dine Out game pack allowed players to immerse themselves in the restaurant business within the bustling virtual world of The Sims 4, allowing their Sims to dine at various places and discover new recipes. But along with the initial excitement came a long list of annoying quirks and restrictions that prevented restaurant owners and patrons from enjoying their meals to their maximum potential.
Have a look at the mods created by Simmers to revitalize the Dine Out experience. The sims 4 mods on this list aim to improve the restaurant gameplay and address the annoyances of Dine Out, ranging from minor adjustments to major additions such as recipes and features.
The Sims 4 may be tailored with the help of mods whether you are playing on a Mac or Windows computer. If you have never modded a game before, installing them can be challenging, but The Sims 4 simplifies the process.
Restaurant owners can draw crowds by throwing an event with the help of the Restaurant Grand Opening Mod. The goal of a social event through a grand opening is to greet guests. Interactions such as monitoring tables, and providing additional meals, beverages, and desserts can help players get closer to a five-star event.
It is easy to organize. You have to invite your colleagues and get together somewhere, such as a bar. Talking with them is the primary task. There are also secondary tasks. The booking fee for this event is 25.
Developing stronger bonds with coworkers helps the restaurant function smoothly and increases employee respect for their managers. Employees would vacate the parking as soon as the restaurant shuts if this mod were not in place.
Additional features are added by this mod, including the ability for Sims to serve visitors and clean up. It modifies additional elements of gameplay, including the difficulty of food poisoning for Sims.
Sims are always required to pay when they accept an invitation to a restaurant. This Mod allows you to be welcomed in person. A new Interactions on Tables/Waiter will be available. You can now End the Restaurant Visit before leaving the restaurant. You would not have to pay for the meals in this way.
The Functional Custom Bar adds a functional bar to your game. You can have your Sim tend bar or hire a bartender to order drinks. The bar comes with a menu that includes ten + different beers, such as Budweiser, Busch, Dos Equis, Guinness, Heineken, Miller Lite, Blue Moon Belgian White, and Samuel Adams.
In order to prevent the food interaction from ending when sims finish their drink, this mod allows them to eat before drinking. It raises the likelihood that the food will be of better quality. Using this mod will enhance the realism of your restaurant gameplay.
This mod has a Mexican food booth that will add a whole new dimension to your dining experience. Grab some burritos or pollo asada to liven up evening. The Mexican food stall overhaul requires the city living pack to use.
Using these tuning mods, you can hire certain employees for your owned restaurants. Give Sims a specific trait using the new Interactions to have them appear in the Hire Host, Chef, and Waiter Menu. The Sims with traits would probably be displayed in the Hire Menu.
This storage set includes a wide variety of objects that are suitable for holding the majority of inventory goods. To keep everything your sims are hoarding organized, they feature separate inventories and user-defined labels. Drag the inventory-compatible items onto the storage object while in live mode to store them there.
This mod has a decorated restaurant that can be used with the Dine Out pack. Olive garden restaurants can be used for family get-togethers, dates, and just a night out with friends. This mod pack is suitable for a romantic evening with your Sims. A lot of Olive Garden recipes are available in the kitchen, and you can even place takeout orders.
This mod is appropriate for those who enjoy eating at restaurants. You can now convert your off-lot eateries into cash register-generating devices. This mod will remove the off lot customer count penalty from your restaurant lot.
There are 51 new items in the set. With the exception of the host and waiter stations, which require the Dine Out DLC to operate, each feature is compatible with the basic game. The sushi is available for purchase in buy mode and is edible. You cannot cook them. Soy sauce comes in a simpler form. It is basically low poly.
Thirty-two new items are in the seating area which are concentrated on tables and dcor pieces. There are 18 new items in the bar area. The kitchen features twenty-four new items. The key component of professional kitchens is inox. The goods are compatible with the core game.
This mod is compatible with the Basemental mod. Players that consume excessive amounts of beer may become inebriated. Sims current mood of worry, despair, rage, fear, boredom, and discomfort will disintegrate. This mod requires eco lifestyle extension pack and the S&S cookbook.
With the help of this mod, you may give certain sims customized attire. A wide range of uniforms, such as those worn by baristas, bouncers, butlers, caterers, comedians, DJs, and performers are supported by the mod. Your librarians will have diverse looks depending on whether they work at the community center or the library.
Your restaurants and retail stores will look realistic with this mod. It raises the markup on products sold in restaurants and retail. Two settings are included with the mod: one for restaurants and one for retailers.
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