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Time Stopper can be activated only once, quickly draining the weapon's energy as time passes. This can be used to stop enemies and hazards, such as the deadly Force Beams, to bypass them more easily. A downside is that, unlike Flash Man, Mega Man cannot shoot while time is stopped, nor switch to another Special Weapon until all its energy is drained (later in the series, Bright Man's Flash Stopper remedied this dilemma to some extent). It only stops if Mega Man dies while it's active, leaving some energy to be used later. The Time Stopper also stops when Quick Man is defeated, notably during Mega Man's second encounter in the Wily Castle rematch where weapon energy is not restored. However, in the Mega Man 2 port for the iPhone, the Time Stopper will turn itself off when moving onto another screen.
Another downside is that the eight Robot Masters have devices that makes them immune to the Time Stopper, but Quick Man's device has a flaw.[1] This flaw may be the reason for Time Stopper being his weakness; he is the only enemy in the game to receive damage from this weapon. Despite the eight bosses being said to be immune to it, with the exception of the Boobeam Trap, every boss and enemy in the game will stop with this weapon, including Flash Man himself.
Time Stopper is one of the few weapons in the series that the player doesn't have enough energy in one stock to eliminate the boss that it's strong against even if the weapon energy gauge is full, as Quick Man loses one unit of his stamina for every two units of weapon energy Mega Man uses.
In the Wily Tower mode, some enemies and bosses are unaffected by the Time Stopper, being able to move normally while it is active. Additionally, the conveyor belts in Metal Man's stage are not affected by the Time Stopper, unlike the NES version.
Mega Man obtains Time Stopper after defeating Flash Man inside the Wily Castle. It functions like its appearance in Mega Man 2, stopping time and Quick Man being the only boss to receive damage from it, causing no harm to other bosses. Unlike the NES, the Time Stopper will deactivate if the player leave a screen, requiring to be activated again for continuous use.
Time Stopper works different in this game. When used by Flash Man, he fires a shot from his buster. If the bullet hits Mega Man, the player's aim will slow down for a few seconds. Mega Man obtains Time Stopper after defeating Flash Man in episode 1.
With Time Stopper equipped, Mega Man fires a shot that usually causes the same amount of damage from the Mega Buster, stopping time for a few seconds with each shot. This allows him to fire several times on the frozen target, either with Time Stopper, or by switching to other weapons to save its energy and cause more damage, switching again either before the target moves to keep it frozen or after the effect ends, using it when needed. While Time Stopper is Quick Man's weakness and causes him twice the damage of a normal Mega Buster shot, a charge shot and the other three weapons obtained at the time cause more damage to him, but are difficult to hit due to his speed.
In Mega Man 3, Doc Robot has the weapons and movements from the eight Mega Man 2 Robot Masters, including Time Stopper, which is used in Gemini Man's stage. However, the player can't obtain it after defeating Doc Robot.
In issue 11, Quick Man takes down Flash Man with his Quick Boomerang so he can fight against Mega Man. While Quick Man helps the hero recover, he copies the Time Stopper without Quick Man noticing it. With the new weapon, Mega Man can keep up with Quick Man and easily defeats him with a Charge Shot.
Flash Man utilized it during his first fight with Mega Man, as well as during their rematch in issue 30. Notably, he used it to escape from Bomb Man's grip, resulting in Cut Man accidentally shearing Bomb Man in the arms instead with his Rolling Cutter (as he had attempted to use it on Flash Man at Bomb Man's command). Flash Man later used the ability again during the fight against Ra Moon, where he used it to pin down Shadow Man and demanded that any Robot Masters use the opportunity to take him down. In issue 30 and 32 it is shown that he can use Time Stopper to stop a single target.
Flash Man later utilized it to halt all but Dr. Wily at Light Labs to give the latter a status update regarding Wily Castle and recruiting Shadow Man, to ensure no one else listened in. He mentions he's gotten pretty good at sparing individual targets from the Time Stopper due to Quick Man insisting on it.
Time Stopper is used by Doc Robot to stop Mega Man and give him a fatal shot, but the Robot Masters in his mind aren't able to decide which weapon to use to finish him and the conflict causes the robot to malfunction, returning Mega Man to normal. Mega Man would then recopy the weapon and use during the fight against Gamma to search for a weak spot. During Worlds Unite, Flash Man attempts to stop Sonic Man with Time Stopper, but the supersonic Roboticized Master isn't affected by it, suggesting that he is either immune to it, or his speed is such that even Time Stopper is, as he said, "too slow" for him.
Mega Man faces Flash Man, Quick Man, Heat Man, and Bubble Man at the same time, and his defeat appears to be certain. However, he manages to take down Flash Man when he lowers his guard and obtains the Time Stopper, using it to stop the other three robots and defeat them.
There are alot of minor plotholes and grammar errors, however the story characters, and the situations they are put into are just great. The biggest turnoff this novel has would be the horrible chunni naming sense. It's like a middle schooler named all the characters. Other than the horrible naming sense it is an amazing ride.
read this once before and stopped because of the slow paced nature of the fiction, but recently picked it up again (read up till 119) and it has still kept its slow paced nature but in the long run it seems beneficial to the story. The MC personality is consistent and his actions are rational in his situation, so the MC is well developed. The plot is excellent since its already has over 100 chapters so there been a lot of plot development, so if you are putoff because of it slow paced nature just remember there are over 100 chapters, enough for stuff to happen. \u00A0
read this once before and stopped because of the slow paced nature of the fiction, but recently picked it up again (read up till 119) and it has still kept its slow paced nature but in the long run it seems beneficial to the story. The MC personality is consistent and his actions are rational in his situation, so the MC is well developed. The plot is excellent since its already has over 100 chapters so there been a lot of plot development, so if you are putoff because of it slow paced nature just remember there are over 100 chapters, enough for stuff to happen.
The plot is really interesting and fun to read. Basically, an OP character with the power to control time at a certain degree. Yet, the bad grammar and lack of puncuation ruin the story... HOWEVER, read the story on as mentioned by the author in the story description.
This story in great, there are a few spelling errors and lack of grammar at some points but over all if you aren't\u00A0a complete grammar Nazi you should be able to over come it and really enjoy the story. \u00A0Keep up the good work
This story in great, there are a few spelling errors and lack of grammar at some points but over all if you aren't a complete grammar Nazi you should be able to over come it and really enjoy the story. Keep up the good work
\u00A0I mostly like the story, although some parts are disgustingly convenient for the MC and some parts are straght up completely illogical and make no sense, especially the thought process and behaviour of some characters. The MC is awesome, albeit occasionally slightly out of character.\u00A0
The grammar and spelling is one of the most horrible I've seen though. I somehow got used to it, but occasionally I find some horrendous mistakes that make me want to stop reading, but I don't, because I like the concept of the story so much.
I mostly like the story, although some parts are disgustingly convenient for the MC and some parts are straght up completely illogical and make no sense, especially the thought process and behaviour of some characters. The MC is awesome, albeit occasionally slightly out of character.
Get a proofreader or editor or whatever. Story as is, is unreadable. I would rate this higher, but annoyance i get when i have 100 words in one sentence without punctuation and somewhat bad grammar, and then having to spend extra time to decipher the meaning of the paragraph is too damn high (and i usually read GT). Use shorter sentences and in longer ones use comma. Also change color of the font in first 2 chapters...
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