In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia.
Mount & Blade Warband sports vicious never before seen 64 player online-play across a multitude of exciting modes. Warband's six gripping modes will test your wits, reactions, and skill like no other multiplayer experience.
The original 'every man for himself' multiplayer mode now with full medieval flavor. Earn gold with every kill to spend on heavier and heftier equipment. In deathmatch you have only yourself to rely on, so keep your wits about you.
Show the power of your glorious faction by competing in Team Deathmatch mode, coordinate strategies to keep your faction wealthy and powerful. If you are in a clan, then consider this the mode for you.
Easily the most difficult and competitive mode in Warband, Siege mode challenges one side to capture the inside of a keep/castle while the other faction fights besiegers off until the count-down expires.
Another excellent objective based mode for teams to prove their coordination, 'Fight & Destroy' will have one faction defend valuable targets against the raiding side. Teams will need to stay focused to have any chance of success.
The ultimate test of team tactics, 'Conquest' mode requires your side to capture and hold key areas on the map over a period of time. Communication and coordination are the key to winning in 'Conquest'.
Trading, carrying out quests, becoming a mercenary, raiding caravans and peasant parties, stealing cattle from villages, capturing prisoners and ransoming them or selling them into slavery, and many more...
Yes, there are many ways to raise your own army. You may recruit basic warriors from villages for a low price. However, these will usually be poorly trained novices. Another option is visiting taverns within the towns, and hiring seasoned mercenaries. These hired soldiers will be well trained, but offer their services at a higher price. Also located in the taverns are heroes who may be convinced to join your party after you talk to them. Heroes are very useful since they do not die in battles, and keep accumulating experience, just like your own in-game character. They also add their skills like engineering and first aid to your warband.
Nobles, guild-masters, and village elders offer quests. You may visit nobles (lords, ladies, and kings) in their prestigious castle halls or find them roaming the countryside with their war parties. You may meet guild-masters in towns, and elders in villages.
The items themselves won't get stronger. So if you're packing a tempered heavy bastard sword and full plate at level 10, their stats won't change when you're at level 40. However, your level bonuses will make you stronger progressively. For example, when you allocate more points to your power strike, your swing will become more effective.
Yes. You will need some amount of 'Renown' points and a good relation with the king, before a king may accept you as his vassal. The easiest way to earn renown points is by winning tournaments or battles. Check your renown points at any time by clicking on the "Reports" button. Once a king takes you on as his vassal, he may grant you villages, castles and towns that you conquered in combat.
Training Grounds help you practice your own skills. Additionally, you may also train your troops at Training Grounds. If you are short on training points and/or are having trouble keeping your men alive, pay a few visits to Training Grounds. However as you and your troops grow in skill, Training Grounds will become less effective
The AI level setting has no effect on experience points. However, the AI level setting does determine how good your enemies are at conducting combat. Higher AI levels will result in smarter opponents.
Dedicated server files are for people interested in hosting the game on a dedicated server. These files are not required to join/play in multiplayer mode nor are they required for hosting the game on your own computer.
*We are offering Mount&Blade through a try before you buy model. You can download the game and start playing right away. The downloaded file is a trial version that lets you play the game up until you reach level 7. You can then purchase a license online to upgrade your game to full mode and continue playing with your character. As soon as you buy a license you will obtain a serial key which will remove the level limit and let you play on the multi-player servers. You will not need to download the game again.
Mount & Blade: Warband is the standalone expansion pack to the strategy action role-playing video game Mount & Blade. Announced in January 2009, the game was developed by the Turkish company TaleWorlds Entertainment and was published by Paradox Interactive on March 30, 2010.[4][5] The game is available as a direct download from the TaleWorlds website, through the Steam digital distribution software, as a DRM-free version from GOG.com, or as a DVD with required online activation. The macOS and Linux versions were released on July 10, 2014, through Steam.[6]
Beyond the original factions of Swadia, Rhodoks, Vaegirs, Khergit Khanate, and the Nords, Warband expands on the original game by introducing a sixth faction (the Sarranid Sultanate), increasing political options, adding the ability for the player to start their own faction, and incorporating multiplayer modes. Reviews of the game were generally favorable, with the addition of multiplayer.[7] The game places a focus on horse-mounted combat and giving orders to one's warband in the field, such as telling archers to hold a position or infantry to use blunt weapons.
As of January 31, 2014, Paradox Interactive is no longer the publisher for Warband and has given publishing back to the developer.[8] Warband was released for both the Xbox One and PlayStation 4 in September 2016 for most regions, with an Australian and New Zealand release on December 20, 2016.
As with the first game, Mount & Blade: Warband is a sandbox role-playing game that takes place in the medieval land of Calradia. At the start of the game, the player customizes the character and is spawned into the world. Traveling around the overworld map is done by pointing and clicking on the desired location. If the player encounters other parties, combat may occur, at which point the game switches to real time. If the player wins the battle, their level of renown increases. With enough renown, the player can work for lords, set up their own fiefs, attack towns, and hire more soldiers. The player can also encounter companions across the map to add abilities to their warband. The game is non-linear and has no set objectives, but a common goal is to conquer the entirety of Calradia.
The main changes to the game were the inclusion of multiplayer capability, the introduction of a sixth faction, the Sarranid Sultanate, and the reorganisation of the overworld map.[9] The introduction of political options allows players to influence lords and marry ladies, and it is possible for an unaligned player to capture a town or castle and start their own faction.[9] The game contains slightly improved graphics, along with new or altered animations in combat.[10]
The new multiplayer mode removes all of the RPG and map elements from the single-player mode, instead focusing on direct combat.[10] Multiplayer matches cater for up to 200 players, split into two teams based on the factions selected.[9] All players are provided with a balanced 'template' character (which can be altered for each server) based on three general types of pre-modern age military: Archery, Cavalry, and Infantry.[9] Characters are customized by purchasing the equipment available to their selected faction, with better equipment purchased after earning denars (the game's currency) in the multiplayer matches.[10] There is no link between a player's multiplayer and single-player characters, and no way to level up the multiplayer character or alter its characteristics from the templates (other than through the purchase of equipment).[11]Eight multiplayer modes were included in the original release of Warband.[11] Most were similar to modes found in first-person shooter games (such as team battles and capture the flag), although other modes, like the castle sieges from the main game, are also included. Some Modifications provide extra game modes. The combat itself varies based on class. Melee combat consists of four directions of attack that are up, down, left, and right, as well as four directions of blocking being the same as attacks. Some melee weapons can only be used in two attack directions, which are up and down, while some cannot block, such as certain knives not obtainable from the equipment menu.[11]
Napoleonic Wars is a multiplayer-focused (some single-player aspects), DLC developed by Flying Squirrel Entertainment for Mount & Blade: Warband, set during the last years of the Napoleonic Wars. It features historical battles from the Napoleonic era of up to 200 players with over 220 unique historical units, controllable artillery pieces, destructible environments and six selectable nations: France, Britain, Prussia, Austria, Russia, and the Rheinbund (the latter added in the 1.2 patch). The DLC was released on April 19, 2012.
The multiplayer revolves around game modes such as team deathmatch, deathmatch, siege, capture the flag, duel, battle, and commander battle. There are also community-organized events that pit player-created "regiments" against one another in first-generation warfare, which attempt to emulate the realistic conditions of Napoleonic warfare. Most of these regiments are based on actual regiments from the Napoleonic Wars. The regiments work together to create organized events, such as line-battles and sieges. Most events are casual, but there are community competitive leagues that hold tournaments between the regiments.
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