Earlier this year, I finished Thief(2014), after judicious use of cheating to give me extra of everything. Because I had so many arrows etc, I ended up just shooting all of the enemies with lethal arrows.
There's only one ending, but the girl lives. The claw is back in a wooden post next to Garret. Defying physics, he hurled the claw so hard that it caught up to Erin and she caught it then climbed up, otherwise the claw would be lost in the ocean.
Uncharted 4: A Thief's End is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the Uncharted series. Set several years after the events of Uncharted 3: Drake's Deception, players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. With Nathan's longtime partner, Victor Sullivan, they search for clues to the location of Henry Avery's long-lost treasure. A Thief's End is played from a third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes.
Development of Uncharted 4 began in 2011, soon after the release of Uncharted 3. It was led by creative director Amy Hennig and game director Justin Richmond. Development was hampered in 2014 due to Hennig and Richmond's departure from Naughty Dog; they were replaced by Neil Druckmann and Bruce Straley. The team sought to incorporate elements of open-world gameplay, with larger levels to encourage free-roaming exploration and combat. The relationship between Nathan and Elena was central, and Naughty Dog attempted to humanize them more than in previous games. A Thief's End was released in May 2016 for the PlayStation 4. It was the first Naughty Dog game developed specifically for the PlayStation 4. The team took advantage of the hardware to process larger dynamic environments.
Following its announcement in November 2013, A Thief's End was widely anticipated. The game was acclaimed by critics, who praised its gameplay, narrative, emotional depth, visuals, and multiplayer, with several reviewers finding the game a worthy conclusion to Nathan's story. Considered one of the greatest video games ever made, it won year-end accolades, including Game of the Year awards from several gaming publications, critics, and award ceremonies. With over 15 million copies sold, it is the highest-selling Uncharted game and one of the best-selling PlayStation 4 games. A standalone expansion, Uncharted: The Lost Legacy, was released in 2017. A remastered version, alongside The Lost Legacy as part of the Uncharted: Legacy of Thieves Collection, was released in January 2022 for PlayStation 5 and October 2022 for Windows.
In combat, players can use long-ranged weapons, such as rifles and shotguns, and short-barreled guns such as pistols and revolvers; handheld explosives such as grenades and dynamite are also available.[4] The game's melee combat system was also reworked to avoid the presence of quick time events.[5] The grappling hook allows players to leap over gaps, often giving them a tactical advantage in combat.[6] Though players can attack enemies directly, they have the option to use stealth tactics to attack undetected or sneak by them.[7] While the game is linear, environments feature multiple paths for players to explore;[8] maps are significantly larger than earlier entries in the series.[9][c]
The game features an artificial intelligence system in which hostile enemies react to any combat situation they are placed in; they respond to players' actions, coordinate tactics, and cooperate with each other.[5] Players' companions are also controlled by artificial intelligence.[11] The game introduces a dialogue tree, allowing players to decide the outcome of some conversations, though it does not affect the story's progression.[12] Extra visual filters and modes, such as a zero-gravity mode, bullet time gameplay, and a cel-shaded art style, can be unlocked by using points players collected in the main game.[13]
The main character of Uncharted 4: A Thief's End is Nathan "Nate" Drake (Nolan North), a veteran adventurer and explorer who, following the events of Uncharted 3: Drake's Deception (2011), has retired from fortune hunting alongside his wife Elena Fisher (Emily Rose), a journalist, to a more normal life, and taken up employment with a salvage company in New Orleans. The game introduces Samuel "Sam" Drake (Troy Baker), Nate's older brother, who was presumed dead. Drawn back into his old life of adventure by his brother, Nathan is aided by his longtime friend, fellow adventurer, mentor and father figure Victor "Sully" Sullivan (Richard McGonagle). Their journey to find and recover the long-lost treasure of pirate Henry Avery brings them into conflict with wealthy and dangerous businessman and treasure hunter Rafe Adler (Warren Kole), his partner Nadine Ross (Laura Bailey) who runs the private military company Shoreline, and drug lord Hector Alcazar (Robin Atkin Downes). The child versions of Nate and Sam are portrayed by Britain Dalton and Chase Austin, respectively.[20][21]
Several years before the events of the first game, Nate and Sam hunt for Avery's treasure. Alongside Rafe, the Drake brothers infiltrate a Panamanian jail to access the former cell of Avery's first mate, where Nate discovers a hollow St. Dismas idol. When the prison warden who aided them demands a cut, Rafe impulsively kills him, triggering a frantic escape. Nate and Rafe successfully escape, but Sam is shot by guards and presumed dead.
Fifteen years later, following the events of the previous game, Nate has retired in New Orleans with Elena but misses the excitement of his old life. He is visited by Sam, who survived the gunshots and has spent the intervening time incarcerated. He explains that he escaped with drug lord Hector Alcazar, who demands that Sam find Avery's treasure or be killed. Nate agrees to help Sam, lying to Elena that he has accepted a salvaging job. Aided by Sully, the Drakes steal a duplicate Dismas idol from an illegal auction in Italy, bringing them into conflict with Nadine and her employer, Rafe, who is still searching for Avery's treasure. A map inside the idol leads the Drakes to St. Dismas's cathedral in the Scottish Highlands, where they discover a hidden temple and a map highlighting King's Bay in Madagascar.
In King's Bay, the Drakes and Sully learn that Avery, Thomas Tew, and ten other pirate captains pooled their treasures. Nate uncovers a map to Libertalia, a fabled pirate utopia. The group return to their hotel to find Elena. Upset at Nate's deception and the appearance of Sam, whom Nate had never mentioned, Elena leaves. Nate sends Sully after her. The Drakes follow the map to an island and discover Libertalia. They find evidence of a civil war; the founders stole the city's treasure and moved it across the island to New Devon, an extravagant and well-fortified town built for them. The brothers are cornered by Rafe, who reveals that he released Sam from jail two years ago and that Sam lied; Alcazar died six months ago and Sam had actually double-crossed Rafe to resume searching with Nate. Rafe prepares to shoot Nate; Sam shields him, but Nate is knocked off a cliff.
Elena rescues Nate, who reveals his past: as teenagers, he and Sam discovered that their mother, a historian named Cassandra Morgan, was researching Libertalia. The boys, after breaking into the house of the person associated with their mother and nearly being caught by police, decided to start new lives by changing their surname to Drake to honor their mother's theory about Francis Drake's descendants. In New Devon, Nate and Elena learn that Libertalia descended into conflict over the treasure, with the founders killing all the colonists. In-fighting between the founders began, until they were all poisoned by Avery and Tew.
The group rescue Sam and convinces him to escape with them, but he soon decides to pursue the treasure. Following Sam's trail, Nate finds Avery's treasure-laden ship in a cavern. Having collected a large amount of treasure, Nadine refuses to risk more of Avery's traps, but Rafe coerces her by bribing her men. Aboard the ship, Sam triggers a trap, starting a fire and pinning him beneath rubble. Nate confronts Rafe and Nadine in the ship hold, where the skeletons of Avery and Tew lie, having killed each other over the treasure. Nadine leaves Rafe with Nate and Sam to die. Enraged, Rafe challenges Nate to a sword fight. Nate cuts a rope attached to a bundle of treasure, causing it to fall on Rafe and crushing him to death, and rescues Sam. The pair return to Sully's plane and the group escapes.
Sam and Sully team up for a new job while Nate and Elena return home. Elena explains that Sam pocketed some of the gold and gave it to her. Realizing they both need adventure in their lives, she buys the salvage company for which Nate worked, installing Nate as the owner, and plans to revive her old exploration show. Years later, Nate and Elena have become successful salvagers and archaeologists. After their teenage daughter Cassie (Kaitlyn Dever) discovers relics from their adventures, Nate decides to tell her their story.
Developer Naughty Dog split into two teams in 2009, to develop Uncharted 3: Drake's Deception and The Last of Us concurrently;[22] the former team, led by creative director Amy Hennig and game director Justin Richmond, began preliminary work on Uncharted 4: A Thief's End after the release of Uncharted 3 in November 2011.[23][24] Hennig and Richmond led development for several years, until their departure from the company in March 2014.[25][26] Shortly after, Neil Druckmann and Bruce Straley were working on the game as creative director and game director, respectively; Druckmann and Straley had previously led the development of The Last of Us.[27] Initial reports claimed that Hennig was "forced out" of Naughty Dog by Druckmann and Straley, though co-presidents Evan Wells and Christophe Balestra later denied this.[25] After taking over development, Druckmann and Straley scrapped about "eight months of [Hennig's] story".[28] They became committed to making Uncharted 4 the final game in the series, as there was "nowhere else" to take the characters.[29] They faced great difficulty after Hennig's departure, due to the more limited development time and significant story changes.[30]
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