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With a geodesic template, I create new connections between vertices, skipping two vertices. Because I do this using SketchUp drawing tools, I don't know any of the cartesian coordinates, angles, etc. I "build" the tensegrity, virtually, in SketchUp's 3D space, without using math.
"Dick Fischbeck introduced his RanDome technique for building domes without complex calculations. The lack of precision in assembly and the repetition of only one type of panel is a novel and advantageous system. One panel type means compactability and ease of transportation. After Ron Resch explained that the RanDome approach does not use the mathematicians' geodesic lines, he clarified how much he liked the RanDome method and added "The method you are exploring allows for looseness in the geometry. This makes it immediately buildable without expensive computing and fabrication techniques. That is the beauty of the method. It has the potential of putting the construction method in the low cost, do-it-yourself arena." "
- SNEC 2003
Ken
At 4:22 PM -0500 8/27/10, TaffGoch apparently wrote:
>
>Anyone who engages in computer 3D rendering knows that it's hard to decide when to stop enhancing the model/render. That said, I've refined the original render (original post,) to ehance the rivets and shadows. (I think I'm done -- but don't quote me on that.)
>
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I read somewhere once upon a time in Fuller's literature that someone was able to do large tensegrities with all the same pieces but I never could find details. Used some sort of infinite series or something like that to do the calculations. At least that is what I recall now.
Ken
At 5:01 PM -0500 8/27/10, TaffGoch apparently wrote:
>Ken,
>
>When compared, parallel, side-by-side, the two straps are more different than I first thought.
>
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On Fri, 27 Aug 2010, TaffGoch wrote:
> With a geodesic template, I create new connections between vertices,
> skipping two vertices. Because I do this using SketchUp drawing tools, I
> don't know any of the cartesian coordinates, angles, etc. I "build" the
> tensegrity, virtually, in SketchUp's 3D space, without using math.
> _____________________
>
> I am, actually, working on a document describing how make rigid
> tensegrities, complete with illustrations, templates & tables, and can,
> hopefully, make better progress during the winter months. I've attached an
> animation, that shows the steps. (I made this several months ago, for my own
> use, while outlining what I want to describe in the paper.)
> ___________________________
There is a program called 'twist' included with Antiprism that
makes similar models. It is an undocumented program included
with the "extras". It is perhaps more useful for the connections
and for approximate positioning than for the actual geometry
of the models it produces.
It works by taking the edges of a polyhedron and twisting them
into their corresponding position in the dual. The edge lengths
are preserved. The end vertices are associated with a
neighbouring edge and travel in a plane joining the edge to a
centre point.
What this means is that if you project the points onto a sphere
then the connection points of the corresponding "straps" lie
on great circles.
By this construction, and just considering connections, your
model would be based on an F2 geodesic icosahedron, or its dual;
it has the (implied) faces of both.
Here is an example, showing commands (using latest Antiprism
snapshot) and the display models they produce (VRML)
First the base model, not projected onto a sphere, faces are
quadrilaterals like a strut and its string in a zig-zag tensegrity
twist -t 0.43 geo_2 | antiview
http://www.antiprism.com/misc/tw_ico2_base.wrl
Same model projected onto a sphere and coloured to show "struts"
twist -t 0.43 geo_2 | off_color -e S -m map_3=0.8/0.8/0.9:6=0.9/0.8/0.4,map_invisible% | off_util -S | antiview -F x -v 0.028 -e 0.028
http://www.antiprism.com/misc/tw_ico2_strut.wrl
As above but coloured to show "strings"
twist -t 0.43 geo_2 | off_color -e S -m map_3=invisible:6=invisible,spread+3 | off_util -S | antiview -F x -V white -v 0.02 -e 0.015
http://www.antiprism.com/misc/tw_ico2_string.wrl
The program would work with an equal edge Goldberg, and the equal
edges (struts) would be preserved in the twisting, but I don't think
that they would generally be equal length if then projected onto a
sphere.
Adrian.
--
Adrian Rossiter
adr...@antiprism.com
http://antiprism.com/adrian
On Sun, 29 Aug 2010, TaffGoch wrote:
> Your description, of the "twist" methodology, seems to match the
> technique set forth in the nexorade articles, posted in another
> discussion thread.
I originally wrote the program to model twisted tensegrities,
thinking they were arranged like that. I didn't know at the
time that they were called *zig-zag* tensegrities!
However, the program has been quite useful for visualising
models and so I have kept it around, e.g.
http://www.antiprism.com/misc/anim_ico_dod_snub.gif
> The "twist" factor, "0.43" looks like the rotation angle, in radians. Am
> I right?
Fairly close. The twist -t value is proportional to the angle.
At 0.0 the edges are aligned with the base model and 1.0 is a
quarter turn that aligns the edges with the dual model.
Since it doesn't explicitly separate compression from tension and have
the compression fully islanded, I would not call it tensegrity. At
the same time, its structure has a great deal in common with our
well-known tensegrity sphere with respect to shapes, macro and micro,
and presumably therefore also reaction to stress. For example it
would certainly crush similarly to its tensegrity counterpart when you
squeeze it.
--
Gerald de Jong
Beautiful Code BV
http://www.twitter.com/fluxe
http://www.beautifulcode.eu
skype: beautifulcode
ph: +31629339805
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<Springs_2 _med.jpg>
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