I've been playing with new nexorade geometry that is not too complex, but just a bit more intricate than previous rotegrities that I've modeled. I started with a Class-III, frequency 3v{2,1) tessellation, produced the dual, then slightly rotated the edges (or "nexors" in nexorade parlance):
It took some fine-tuning to get the equal-thirds nexor subdivision, but the initial nexor rotation got me pretty close. For those new to nexorades, the above animation depicts the general theory of how nexorades are produced. The "rods" in the depiction can be substituted with planks, "springs" or straps:
Note above, that the nexors can be rotated (about their midpoints) in either, a clockwise, or counter-clockwise direction. Conveniently, the nexor definitions (third-subdivisions) do not change. Either sphere can be constructed, using the same nexors. There are, by the way, four different-length nexors, totaling 210 count. I'm currently considering constructing a snug-fitting strap "cage" for a large beachball...
...maybe putting a bright LED light source in the center, for backyard "moon" ball lighting (suspended overhead, between two trees.)
-Taff