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Dome of Visions 3.0. Here's an image that might help you understand how they created the geometry.
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You're right. This is not based on a icosahedron, there are no pentagons. It is a grid pattern of equilateral triangles distorted over the surface of a hemisphere.I'm not a very experienced SketchUp user, so I would instead be modeling it in SolidWorks.I would create a sketch of the triangular grid pattern.Then, I would choose a singular point above the plane that would be in the location of the point source light as seen in the previous image we were discussing.Next, I would extrude triangular pyramids up to the singular point. All pyramid apexes would meet at that same point.Finally, I would use a Boolean cut feature to create a hemispherical shape that would reveal a similar strut pattern as on the Dome of Visions 3.0.Hope this helps.best regardsRobert
Dear Robert,The first version of the project says that it is based on Bucky Fullerene C60.That is nothing but a the standard hex-pent obtained by truncating an icosahedron.
"Dome of Visions 1.0 is a 10.5m high and 21m wide dome with a land area of 350 square meters. The domain consists of two overlapping geometries. The outer layer consists of 256 thin polycarbonate slabs cut into nine different five and six sides that overlap each other in a disc-stable 850 m2 pattern. The inner layer is made up of 250 kertobells of 3400 mm, which are assembled in a lattice-stable pattern with 91 hubs in steel. The grid grid is a model of a carbon molecule (C60), one of nature's strongest building blocks. Geometry makes the dome stable, and the polycarbonate boards achieve high carrying capacity by tensioning in a curved shape. The plate, the so-called hat, on top of the judgment can handle a load of one and a half tons."RegardsAshok
Regards
Ashok
On Sun, Dec 31, 2017 at 9:04 AM, Robert Clark <clark.rob...@gmail.com> wrote:
You're right. This is not based on a icosahedron, there are no pentagons. It is a grid pattern of equilateral triangles distorted over the surface of a hemisphere.I'm not a very experienced SketchUp user, so I would instead be modeling it in SolidWorks.I would create a sketch of the triangular grid pattern.Then, I would choose a singular point above the plane that would be in the location of the point source light as seen in the previous image we were discussing.Next, I would extrude triangular pyramids up to the singular point. All pyramid apexes would meet at that same point.Finally, I would use a Boolean cut feature to create a hemispherical shape that would reveal a similar strut pattern as on the Dome of Visions 3.0.Hope this helps.best regardsRobert
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Looking at your video, I can see where you are having trouble. Your convergence point is on the wrong side of the hemisphere. See attached images:
Map projections are similar to what you are trying to do, except instead of projecting from a curved globe onto a flat sheet, you are doing the reverse and projecting from a flat sheet onto a curved globe.All points on the flat sheet (a triangular grid pattern) are projected upwards towards a common singular point. Then, you insert a spherically curved surface somewhere between the flat plane and the singular point.Intersections of projected lines on the surface of the hemisphere mark your geodesic pattern.Robert