I just used Black Dragon for a photo for the first time yesterday, and the poser really is a game changer. The UI took a bit of time for me to get used to, but that will get better once I have time to really get in there and play around. The poser is an awesome feature!
Black Dragon's Poser tool is great. With the many variations of bodies and poses (that are based on certain bodies/shapes) as well as variations in sit posers and prop sizes, it's really useful in being able to tweak them to specific needs.
A note... If you would like to play with certain face or hand poses from a face/hand pose HUD while you're in the middle of a Black Dragon Poser pose, you can disable the bones for the face/fingers by selecting them in the list and clicking "Disable Selected Bones". This will give back control to the HUDs for those bones. The downside is that if you reactivate the bones, they revert back to the original start pose rather than basing from the current pose (that was adjusted from face/hand pose HUDs). Maybe I'm missing something, but it would be useful to reactivate the bone pose from the current state rather than the original state.
The reason the poser changes them back to the initial pose is because disabling the bones still keeps your positions intact (in case you disabled them accidentally) or want to use them in the next pose. This would need options... lots of options... but i'd like to keep the poser UI as simple as possible and it is already full of stuff.
Is there a way to export poses out of Black Dragon and into Blender? Sometimes I make hand-held mesh things which need custom poses or animations. If I could pose with the object in Black Dragon and get the data into Blender somehow, it would cut done the amount of trial and erroring needed.
omg as someone who is just now getting in to pose making, i have been swearing to myself because i would love the more flexibility of the black dragon poser and be able to export or save the pose to use with pose balls. right now i am using a hud and its great but not as great as BD....
@Chloe Darkheart Yeah. That would be nice. But, there is the matter of protecting Intellectual Property rights. So, we can't export poses from BD's Poser as it would be too easy to make small tweaks to a purchased pose and export it.
No, that's correct, only you can see the changes. There is no way round this except by using a third party tool such as the Animare hud. (You can use both together - use Animare first for broad changes that others can see, and BD Poser for the fine details for your photos).
But why not? Or if you don't want to do competition to Avastar why not have a sync feature? because well even tough its similar even using the same shape etc... the truth its never be the same do the raw pose in world vc do on blender... And this BD feature its so near the perfection... why not this extra mile to allow creators to turn static poses into truth lifealike animations?
You would have gotten life-alike animations however with the Puppeteering project (that i would have used to have Poser syncing and coupled with a planned VR implementation a recording feature that would allow recording your VR movements thus "motion capture" inside SL). You can already do that in Blender.
BVH export is pretty complicated, the only reason the Viewer has an .ANIM export is because the Viewer already had this feature from the very beginning (all these years), i just used it. BVH requires quite some complicated translations from the internal stuff to what BVH does. As it stands right now the ANIM export is still quite... unfinished and needs work and i'd like to get that actually fully working and fleshed out first before i try anything else.
well you probably don't understand that a huge part of the comunity actually don't like mocap AO's and they prefer to have soften and breathable movements on their AO's and this tool would be great to can bring the poses into blender to reproduct stuch animations. But the hope its the last to die... I have seen you later say the export option was not an option... so lets hope the BVH export ever meet the world!
Hi, my name is Tracy and I'm very new to the 3D world. I'm also on an extremely tight budget so am relying on trying to find as much freebie content as I can to be able to create 3D scenes and what not. But I'm finding mostly a lot of Poser content. Is there a way to use Poser content in Daz Studio? If so, how? Are there any tutorials here that I'm not finding? Or are the file type just not compatable with Daz Studio?
When downloading or purchasing products, take the time to check reviews or comments, sometimes you will find others have already indicated that the product does or doesn't work in DAZ Studio, which can assist in the decision of whether or not to download/purchase it.
I think there is poser dynamic hair that doesn't work in DS, and I've found some poser materials don't work in DS at all (they simply won't load), and I'm hazy on this but I think there might be some poser scripting that doesn't work in DS? research that one, don't quote me. However I have lots and lots of (mostly older) poser content that works great.
As there are plenty of freebies available, it wouldn't hurt to pick a few at random, install them, and give them a thorough testing to see what works and what fails. Also be aware that there are a number of freebie products that are simply broken (some are fixable) and just because one product does or doesn't work does not indicate that another one will/won't. You will need to do a bit of experimenting.
To import from blender into poser you can use the blender export to .obj script that exists in the file menu, then import it into poser. That seems to work just fine, you may have to adjust the materials.
For the most part I perfer the poser to blender method. Blender has much better lighting, rendering and texture options compaired to poser. Poser gets too slow to work with when you get a complex scene. I have been able to do much more with blender on the same machine with out memory problems.
In this three-part video tutorial, made with Camtasia Studio screen capture and voice narration, I demonstrate my technique for painting medium-length wavy hair in a medium color. This is a demo with fairly advanced equipment, as I use Photshop CS3 and a Wacom Intuos 3 pressure-sensitive tablet.
Here is a screen shot of the setting for Shape Dynamics I use on all the brushes. I have been told that "Other Dynamics" was also operating in the video but no, I don't usually use it! I didn't even notice, really. CS3 sometimes applies things I don't recall asking for... Also make sure Spacing is at 1% or as low as it will go.
This is the next in a new series of excerpts from the Thomson Course Technology book Poser 7 Revealed: The e frontier Official Guide. In the next few months, VFXWorld readers will develop the skills needed to create, render and animate scenes and projects using the amazing tools offered by Poser 7. We will offer step-by-step tutorials for each task, followed by projects that allow readers to apply each new skill.
Once the surface of an object is deformed, you can use the deformation to create a new morph target. Morph targets appear within the Parameters palette as a new named parameter. Dragging the Parameter dial changes the deformation between the full deformation amount (with a value of 1.0) to an inverted deformation (with a value of 21.0). Morph targets provide an easy way to create subtle surface changes and they can be animated.
The position the vertices are moved as you drag over them and the move can be based relative to the Surface of the object, or relative to the Screen. You can also choose the Brush size and Feathering options using the Presets or with the Radius and Magnitude parameters.
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