Front Line Tanks Bot

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Rafaela Halama

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Aug 20, 2024, 7:48:32 PM8/20/24
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FILE - Secretary of the Army Christine Wormuth looks over the latest version of the M1A2 Abrams main battle tank as she tours the Joint Systems Manufacturing Center, Feb. 16, 2023, in Lima, Ohio. Two U.S. officials say Ukraine has sidelined U.S.-provided Abrams M1A1 battle tanks for now in its fight against Russia. This is in part because Russian drone warfare has made it too difficult for them to operate without detection or coming under attack. (AP Photo/Carlos Osorio, File)

Front Line Tanks bot


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The U.S. agreed to send 31 Abrams to Ukraine in January 2023 after an aggressive monthslong campaign by Kyiv arguing that the tanks, which cost about $10 million apiece, were vital to its ability to breach Russian lines.

But the battlefield has changed substantially since then, notably by the ubiquitous use of Russian surveillance drones and hunter-killer drones. Those weapons have made it more difficult for Ukraine to protect the tanks when they are quickly detected and hunted by Russian drones or rounds.

For now, the tanks have been moved from the front lines, and the U.S. will work with the Ukrainians to reset tactics, said Joint Chiefs of Staff Vice Chairman Adm. Christopher Grady and a third defense official who confirmed the move on the condition of anonymity.

The U.S. is expected to announce Friday that it also will provide about $6 billion in long-term military aid to Ukraine, U.S. officials said, adding that it will include much sought after munitions for Patriot air defense systems. The officials spoke on condition of anonymity to discuss details not yet made public.

The $1 billion package emphasized counter-drone capabilities, including .50-caliber rounds specifically modified to counter drone systems; additional air defenses and ammunition; and a host of alternative, and cheaper, vehicles, including Humvees, Bradley Infantry Fighting Vehicles and Mine Resistant Ambush Protected Vehicles.

The U.S. also confirmed for the first time that it is providing long-range ballistic missiles known as ATACMs, which allow Ukraine to strike deep into Russian-occupied areas without having to advance and be further exposed to either drone detection or fortified Russian defenses.

A long delay by Congress in passing new funding for Ukraine meant its forces had to ration ammunition, and in some cases they were only able to shoot back once for every five or more times they were targeted by Russian forces.

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"When you think about the way the fight has evolved, massed armor in an environment where unmanned aerial systems are ubiquitous can be at risk," Grady told the AP in an interview this week, adding that tanks are still important.

"Now, there is a way to do it," he said. "We'll work with our Ukrainian partners, and other partners on the ground, to help them think through how they might use that, in that kind of changed environment now, where everything is seen immediately."

News of the sidelined tanks comes as the U.S. marks the two-year anniversary of the Ukraine Defense Contact Group, a coalition of about 50 countries that meets monthly to assess Ukraine's battlefield needs and identify where to find needed ammunition, weapons or maintenance to keep Ukraine's troops equipped.

As the spring progressed and Ukraine's highly anticipated counteroffensive stalled, shifting from tank training in Germany to getting Abrams on the battlefield was seen as an imperative to breach fortified Russian lines. Ukrainian President Volodymyr Zelenskyy announced on his Telegram channel in September that the Abrams had arrived in Ukraine.

Front Line[a] is a military-themed run and gun video game released by Taito for arcades in November 1982.[4] It was one of the first overhead run and gun games, a precursor to many similarly-themed games of the mid-to-late 1980s. Front Line is controlled with a joystick, a single button, and a rotary dial that can be pushed in like a button. The single button is used to throw grenades and to enter and exit tanks, while the rotary dial aims and fires the player's gun.

The game was created by Tetsuya Sasaki. It was a commercial success in Japan, where it was the seventh highest-grossing arcade game of 1982. However, it received a mixed critical and commercial reception in Western markets, with praise for its originality but criticism for its difficulty. The game's overhead run and gun formula preceded Capcom's Commando (1985) by several years. The SNK shooters TNK III (1985) and Ikari Warriors (1986) follow conventions established by Front Line, including the vertically scrolling levels, entering/exiting tanks, and not dying when an occupied tank is destroyed.

Playing as a lone soldier, the player's ultimate objective is to lob a hand grenade into the enemy's fort, first by fighting off infantry units and then battling tanks before finally reaching the opponent's compound.

The player begins with two weapons: a pistol and grenades, with no ammo limit. Once the player has advanced far enough into enemy territory, there is a "tank warfare" stage in which the player can hijack a tank to fight off other enemy tanks.

There are two types of tanks available: a light tank armed with a machine gun and a heavy tank armed with a cannon. The light tank is more nimble, but can be easily destroyed by the enemy. The heavy tank is slower, but can sustain one hit from a light tank; a second hit from a light tank will destroy it. A single shot from a heavy tank will destroy either type of tank. If a partially damaged tank is evacuated, the player can jump back in and resume its normal operation; however, with either type of tank, the player must exit the vehicle within a few seconds of being struck by a fatal shot. If the player does not exit a tank before it explodes, they lose a life. An extra life is awarded at 10,000 or 15,000, and none thereafter.

The tank battle continues until the player reaches the enemy's fort. The fort is a brick-barricaded tank which fires mortar rounds while the player attempts to take it out. In order to destroy this tank, the player must toss a grenade over the brick barricade, which can only be accomplished on foot. Once this is done, the tank will explode and an enemy soldier will wave a white flag, signalling surrender, plus 1,000 bonus points. The game repeats again with the infantry level, but enemy soldiers become increasingly quicker and deadlier in successive rounds; points are multiplied based on the level played.

Following its arcade coin-up release, ports of Front Line were released for the ColecoVision console and PC-8801 and Sharp X1 computers in 1983, Atari 2600 and MSX in 1984, and FM-7 and Nintendo Famicom in 1985.[2]

The arcade game was a commercial success in Japan, where Game Machine listed Front Line as the seventh highest-grossing arcade video game of 1982.[13] Game Machine later listed Front Line on their June 1, 1983 issue as being the twentieth most-successful table arcade unit of the month.[14] In the United Kingdom, the arcade game had limited commercial success due to its initially high difficulty.[9]

The arcade game received mixed reviews upon release, with praise for its originality but criticism for its difficulty. Following its North American debut at the Amusement & Music Operators Association (AMOA) show in November 1982, Video Games magazine published two reviews. One review said "Taito has a knack for coming up with some of the most original and offbeat games in the business" with Front Line being "an example" of this, while noting the controls are similar to Taito's earlier Western Gun (1975). The other review listed it among the top ten "Misses" of the show and stated it was a "war game with a lot of potential, but also with a firing mechanism that's so difficult to maneuver it ruins the game".[11] Computer and Video Games stated that, despite the initial difficulty, "the action really takes off" with the tank and it's "worth persevering with" until then.[9]

In the 1983 Arcade Awards, Front Line was a runner-up for Coin-Op Game of the Year, behind Pole Position. The award was given by Electronic Games, which stated that this "arcade approach to the dirty business of infantry combat forces the player to keep moving and firing constantly" and the "action is non-stop in this attractive shoot 'em up".[12]

Front Line was one of the first video games to feature a ground combat theme and grenades, a precursor to many similarly-themed games of the mid-to-late 1980s. It was one of the earliest overhead run and gun video games, preceding Capcom's Commando (1985) by several years.[15]

A Game Boy Color spin-off entitled Sgt. Rock: On the Frontline was published by Taito in 2000. The game follows the template of the original arcade game, but is set within the DC Comics universe.

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