So I'm still trucking along in 2022 using v1_0_279 of Genome2D for Android mobile development using the latest Air/SDK from Harmon. Still surprised by the rendering speed of this thing and I only use drawsource, and drawmatrixsource for everything from sprites, gui, tilemaps, particles, etc, etc. Only those 2 render functions. lol..
v1_0_279 has that nasty bug with drawsource where the srcx gets corrupted if you render the same width over and over, but I migrated to using drawsourcematrix for everything (still fall back to using drawsource for any rotation) and everything works fine.
Anyone else using Genome2D in 2022? If you are, what version you running?