Hello! We are migratin from 0.9.3.1198 version to 1.1. All is okay but we have a random crash with different LevelEntity objects:
Error: Error #3691 Resource limit for this resource type exceeded.
at com.genome2d.context::IGContext/draw()
at Engine.WidgetEngine::WidgetContainerS/DrawPictureColored()
at InGameElements.Buildings::Tree/DrawEntity()
at InGameElements.Other::LevelEntity/Draw()
at Engine.WidgetEngine::WidgetContainerS/DrawAll()
at InGameElements.Other::LevelEntity/DrawAll()
at InGameElements.Other::LevelEntity/DrawAll()
at LevelsStruct::LevelScreen/DrawAll()
at Engine.WidgetEngine::WidgetContainerS/DrawAll()
at Engine.WidgetEngine::WidgetManagerS/DrawAll()
at Engine.WidgetEngine::WidgetManagerS/DrawSafe()
at Engine.Graphics::GenomeCanvas/onPostRender()
at com.genome2d.callbacks::GCallback0/dispatch()
at com.genome2d::Genome2D/render()
at com.genome2d::Genome2D/g2d_frame_handler()
at com.genome2d.callbacks::GCallback1/dispatch()
at com.genome2d.context::IGContext/g2d_enterFrame_handler()
We are controlling video memory usage and when game is crashing memory is not get it's limit.
We use over 150mb VRAM of 341mb. So I don't understand how it can be :(