[1.1] Error #3691 Resource limit for this resource type exceeded.

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Валерий Бохан

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Mar 21, 2016, 11:02:58 AM3/21/16
to Genome2D
Hello! We are migratin from 0.9.3.1198 version to 1.1. All is okay but we have a random crash with different LevelEntity objects:

Error: Error #3691 Resource limit for this resource type exceeded.
at com.genome2d.context::IGContext/draw()
at Engine.WidgetEngine::WidgetContainerS/DrawPictureColored()
at InGameElements.Buildings::Tree/DrawEntity()
at InGameElements.Other::LevelEntity/Draw()
at Engine.WidgetEngine::WidgetContainerS/DrawAll()
at InGameElements.Other::LevelEntity/DrawAll()
at InGameElements.Other::LevelEntity/DrawAll()
at LevelsStruct::LevelScreen/DrawAll()
at Engine.WidgetEngine::WidgetContainerS/DrawAll()
at Engine.WidgetEngine::WidgetManagerS/DrawAll()
at Engine.WidgetEngine::WidgetManagerS/DrawSafe()
at Engine.Graphics::GenomeCanvas/onPostRender()
at com.genome2d.callbacks::GCallback0/dispatch()
at com.genome2d::Genome2D/render()
at com.genome2d::Genome2D/g2d_frame_handler()
at com.genome2d.callbacks::GCallback1/dispatch()
at com.genome2d.context::IGContext/g2d_enterFrame_handler()

We are controlling video memory usage and when game is crashing memory is not get it's limit.
We use over 150mb VRAM of 341mb. So I don't understand how it can be :(

sHTiF

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May 4, 2016, 4:33:04 AM5/4/16
to Genome2D
Exceeding resource limits are not always due to memory there are other hard limits imposed in Stage3D it can be anything from the number of vertex buffers, textures, shaders...

Is there any way to extract this problem into a simple usecase so I can pinpoint the problem?

Валерий Легендарный

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May 4, 2016, 8:59:00 AM5/4/16
to Genome2D
I fix it today - GFilter was creating every frame... it's not an issue of G2D, so all is normal now. Thank you! :)

среда, 4 мая 2016 г., 11:33:04 UTC+3 пользователь sHTiF написал:
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