FBX in Genome2D

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Celavra

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Jan 5, 2016, 8:49:40 PM1/5/16
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Great feature! 

I get it working from example, but i have a problem. So far i can't get it to work with any fbx file but that from the example. I Know that it has to be ASCII. I use Lightwave 3D and Belnder to generate models (i tried FBX converter from Autodesk also). 
I get null error in draw: GFbxRenderer. Is it has to some specific version? Any ideas how to debug it?


sHTiF

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Jan 7, 2016, 11:40:00 AM1/7/16
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Personally didn't try Blender nor Lightwave 3D but companies that use the FBX currently (including ours) use Maya and 3DS Max which both work.

Also keep in mind that you need to have textures on all objects etc. Genome2D may crash if there is for example geometry without texture etc. atm.

If you are working with Haxe directly you can debug it quite easily and let me know, if you are using the SWC just send me the FBX and I may point you to the problem once I have time to check it out.
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