Hello Peter,
first of all thank you very much for all your affords in the open source community.. not only for Genome2d but also for Haxe. I saw your presentation on Youtube and thought is was really good.
I not used Genome2d yet, but it looks really great. I am considering using Genome2d and Haxe for a upcoming project. In my company we are mainly working on interactive installations, and I found the Flash runtime ist still a good fit for this kind of Projects. So Genome2d might be a great fit as well.
Main advantages, over for example Starling, for me would be that Genome2d not only targets Flash but also WebGL. Also I would rather write Haxe than Actionscript, and I guess since Genome is also written in Haxe it might be more natural than leveraging Starling.
So he are my actual questions:
How far is the WebGL / Canvas target. Do you consider it production ready? If not, what is missing?
I saw that you are working on 3D stuff. How far is that? How far are u planing to go. Will it be a full fledged 3D solution (like heaps for example) in the near future?
Are there any new plans or a roadmap for a native target? Maybe using Snow / Lime / SDL ?
When targeting AIR, is it easy to leverage the VideoTexture feature (I know this is probably a bit off topic and goes into implementation detail, but is actually a important requirement for me)?
Thank you very much in advanced