Scaling GTileMap

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John Smith

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Feb 12, 2016, 3:28:50 PM2/12/16
to Genome2D
Is this possible? myTileMap.node.setScale(...) does nothing

imagame

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Feb 26, 2016, 9:56:17 AM2/26/16
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I asked the same in another post with subject "GTailMap does not scale". 
The solution is scaling the camera since is is faster and it worked fine for me. No need to scale the tilemap, if you your intents is to scale the scene, then play with the camera. 

sHTiF

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Mar 8, 2016, 12:10:30 PM3/8/16
to Genome2D
Hi guys sorry for the late reply I am swamped with work for GDC.

Anyway GTileMap doesn't support scaling of the node (or rotation for that matter) however we use it in multiple projects and always with camera scaling. If there is usecase you can come up with I am for adding scaling support as well, its actually very simple to implement with little to no overhead.
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