Could someone provide me with a simple example of how to use GCameraController in a 2D platformer?
I have a viewport ( 1024px x 768px )
I add the world node to root. ( 5000px x 5000px )
I add a node with game controls to root ( 1024px x 768px )
So how do I use the GCameraController to control the visible area of my world node and not moving the game controls?
I hope somebody can help, since the docs dosn't give a clue.
I use the latest version of G2D.
Thanx :)