Hi
stencil should work atleast we use it, filters have set date to work by the end of this year since we are moving all our projects to webgl as well and need them to work too. Its problematic since they are completely different from agal and the shader injection is tricky.
P
Will the stencil mask, and filters work (webgl)?
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GWebGlContext, line 485
var te:TouchEvent = cast event;
mx = my = Math.NaN;
if (te.type != "touchend" && te.targetTouches != null && te.targetTouches.length > 0) {
// as in current time
mx = te.targetTouches[0].pageX;
my = te.targetTouches[0].pageY;
}
if (te.type == "touchend" && te.changedTouches != null && te.changedTouches.length > 0) {
// need points is changed (removed from active-touch-points-list)
mx = te.changedTouches[0].pageX;
my = te.changedTouches[0].pageY;
}