[RftG-genie] Explore bug (and UI issue)

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Tonus

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May 4, 2010, 3:20:03 PM5/4/10
to Genie Server Race for the Galaxy
On Explore (especially with a lot of bonus Eyes) I have a tendency to
want to check the one (or two) card(s) I want to keep rather than the
umpteen I want to discard. Of course, when I submit this it throws
away the card I want and still wants me to toss more away with no way
to get the card I mistakenly threw away back.

I don't like that UI implementation, but it's my own fault, so no real
complaint there, just the UI quibble about forcing the players to
check far too many boxes.

However, in a current game I'm playing, I caught myself in time, after
I had checked my "keeper" but before I submitted it. I then un-
checked the card I intended to keep and checked all the others, and
submitted it. I was then non-plussed to see that Genie threw away the
card I *thought* I had saved, but kept one of the others instead.

I can only presume that somehow the un-checking of my keeper didn't
take somehow, and then just randomly decided which card to keep. I'd
be very upset if the game wasn't already looking very grim.

Sharur

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May 6, 2010, 3:13:45 PM5/6/10
to Genie Server Race for the Galaxy
I think you're right about the UI of this. Explore is defined as "draw
X, keep Y", and X and Y are independent variables. So, unlike
discarding to (e.g.) develop, when you discard Z, where Z is the cost,
here you should be choosing Y cards, not X-Y.

For what it's worth, on big explores I tend to discard the cards in
smaller batches, throwing away first the ones I most obviously don't
want, until I whittle it down to something manageable. But your
proposed solution makes a lot more sense.
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