Interesting stuff. I'm not sure i would agree - given experience with
Magic drafts, i know the drafting metagame can be as much or more
interesting than the game itself, depending on player preference. I
can't yet say if that extends to RftG for me personally, since the
only way to ever get a good draft metagame going would be thru online
play.
Now that i understand the motivation for auto-drafts, and given your
thoughts about time spent drafting not being worth it, i think auto-
drafts are a very interesting idea. I think ranking cards could
work. Even having multiple rankings could be useful. Say someone is
in the mood to play Alien that day, they could input a ranking with
all alien at the top stuff (kind of like forcing colors in a Magic
draft). It's almost like constructed RftG, except that you're sharing
one deck, so if two Alien fiends meet, they'll each have half of what
they'd hope for.
On May 7, 10:36 am, Rob Renaud <
rren...@gmail.com> wrote:
> My feelings about drafting is that it is reasonably fun, and sometimes
> makes for better games than standard play, but it's not worth the time
> spent drafting. I think two ordinary games of race produces more fun
> than one draft game per unit time than a single drafted game, because
> it is more fun to play a game of race than it is to draft for a game
> of race, even if the draft game itself has the highest rate of
> enjoyment per time.
>
> One way to compensate for this might be to play multiple games with a
> single drafted deck. Another way might be to draft automatically, so
> that you have (some of) the benefits of a standard drafted game,
> without having the expense of drafting in the first place. Then there
> comes the question of how could you implement an automatic draft.
> People seem to disagree that each player giving a single straight card
> ranking would work acceptably.
>