Sonic Adventure 2 Steam Not Working

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Tadeo Lentz

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Aug 4, 2024, 7:13:44 PM8/4/24
to genciepaspe
Ibought a Humble Sonic Bundle and got a lot of sonic games. I enjoyed playing Sonic Adventure DX but when I tried to play Sonic adventure two after installing the components XACT and dotnet20 from playonlinux the game worked fine ... however there was no sound effects. I reckon it is either something gone wrong in either the program configuration, my computer setup or the games local files. Thanks in advance.

Well I finally solved the problem. It turns out that it doesn't work properly if you install it through playonlinux. To solve this issue, it requires you to install Steam and Sonic Adventure 2 manually with WINE.


This will create your wineprefix and then open the configuration panel for that wineprefix. make sure that Windows Version is set to Windows XP. Close that Window and then run winetricks from start menu. Download the applications dotnet20 and xact (That is the component that gets the sound to work) through yourwineprefix => install a Windows DLL or Component. After you have installed each component, click cancel two times to close winetricks. Then you want to install the Steam install package here. Next in the termianl cd to the directory containing the file and run:


Log into your Steam after it has finished updating and install Sonic Adventure 2 normally (you might want to close the terminal running in the backround). From there the game should play normally with the sound effects :).


Notes:If your computer is any better than my generic Intel then the game should run perfectly. If not then the game would be running in slow motion. I am yet to solve this, and hope that its just my computer.


EDIT: Turns out it may or may not have anything to do with the computer. It turns out that its either a glitch with the FPS or something to do with the graphics card (But why would I need a new graphics card for a game that is 11 years old!). Either way, it is still as slow...


Sonic Adventure 2[a] is a 2001 platform game developed by Sonic Team USA and published by Sega for the Dreamcast. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman, and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multidirectional shooting for Tails and Eggman, and action-adventure exploration for Knuckles and Rouge. Like previous Sonic the Hedgehog games, the player completes levels while collecting rings and defeating enemies. Outside the main gameplay, they can interact with Chao, a virtual pet, and compete in multiplayer battles.


Sonic Adventure 2 was released in June 2001, coinciding with the franchise's tenth anniversary. It was the final Sonic game for a Sega console, released in the months after Sega discontinued the Dreamcast and transitioned to third-party development. As a result, a port for the GameCube, released later in 2001, became the first Sonic game for a Nintendo console. Adventure 2 received positive reviews, with praise for its gameplay variety, visuals, and music but criticism for its camera, voice acting, and plot. Although reviews for the GameCube port were more mixed, it sold 1.7 million copies worldwide, becoming one of the bestselling GameCube games and the bestselling third-party GameCube game. Following Adventure 2, Sonic became a multiplatform franchise, beginning with Sonic Heroes (2003).


Sonic Adventure 2 is a 3D platform game divided into two campaigns: Hero and Dark. In the Hero campaign, players control Sonic, Tails, and Knuckles, who fight to save the world; in the Dark campaign, players control Shadow the Hedgehog, Doctor Eggman and Rouge the Bat, fighting to conquer it. Each campaign cycles through levels of its three characters, telling different sides of the story. Levels have a variety of themes (such as cities, jungles, desert pyramids and outer space),[1] with some followed by boss fights. The two campaigns' stories occur in parallel; completing both campaigns unlocks a final story with all six characters, culminating in a final boss fight.[2]


Sonic and Shadow play fast-paced levels, emphasizing platforming.[3] Their homing attack can lock on to robots created by Eggman and GUN, and they can grind on rails. Tails's and Eggman's levels are slower and oriented towards multidirectional shooting; they are confined to mechs in which they can jump short heights, hover and shoot enemies. Knuckles's and Rouge's levels are open and feature action-adventure gameplay with treasure hunting; in each level, they must find three shards of the Master Emerald. Their search is guided by radar and puzzle-based clues from harmless robots.[2] Knuckles and Rouge can glide, defeat enemies with punches and kicks,[3] and scale walls, digging into them to find power-ups.[4]


Adventure 2 has the health system found in many other Sonic games. The player collects rings scattered throughout the levels; being hit by an enemy while holding rings causes the player to drop them all, while being hit without rings causes them to lose a life. Tails and Eggman have health bars, which are slowly refilled by collecting rings. Dying with no lives results in a game over screen.[5] The characters can obtain permanent upgrades that grant them new abilities; for example, one upgrade allows Sonic and Shadow to dash along a sequential trail of rings to reach distant platforms, one gives Tails and Eggman hover jets that slows their descent to cross large gaps, while another lets Knuckles and Rouge dig into the ground to uncover treasure and Master Emerald pieces.[6]


Separate from the main campaigns, the player can raise Chao as virtual pets.[2] They have five attributes (Swim, Fly, Run, Power and Stamina) and a moral continuum from Hero to Dark. From the moment they hatch, their stats can be increased with Chaos Drives or small animals, found in the main stages, which empower them to compete in karate[7] and racing minigames.[3] Their alignment gradually changes based on their affection for the characters; for example, a Chao which likes Tails will gradually become more heroic. Playing with Chao increases affection, and when a Chao becomes fully Hero or Dark, it assumes that form permanently.[8] Although Chao eventually die, if they receive enough affection during their lives they reincarnate.[9]


Adventure 2 has 180 emblems, earned for a variety of tasks.[10] Each level has five missions; only the first is required to continue the campaign, and other missions include completing a harder version of a level and collecting 100 rings. The player earns emblems by completing missions and other tasks, many related to Chao raising. Collecting all the emblems unlocks a 3D version of the Green Hill Zone stage from the original Sonic the Hedgehog.[11]


The game has several two-player modes. Players may race on foot through new (or altered) levels, have shoot-'em-up battles in mechs,[3] hunt for Master Emerald shards[12] or race in go-karts.[3] A few characters are playable in these modes, but not in the main game; Tikal and Chaos from the original Sonic Adventure are playable in the treasure-hunting game,[13] as are Amy Rose and Metal Sonic in the foot-racing levels[14] and mechs piloted by Chao and Big the Cat (replaced by a Dark Chao in Battle) in the shooting levels.[15]


Knuckles encounters Eggman and Rouge, a government spy, attempting to steal the Master Emerald. He stops them by shattering it and searches for the scattered shards to repair it. Rouge follows Eggman to the ARK, where Shadow shows Eggman the Eclipse Cannon, another weapon created by Gerald. Shadow plans to charge the cannon with the Chaos Emeralds and use it to take over the world. Rouge offers her services and gives Shadow and Eggman a Chaos Emerald to gain their trust. Tails and Amy infiltrate GUN's base and rescue Sonic, while Eggman, Shadow, and Rouge collect three emeralds and blow up GUN's base to erase their tracks. Eggman makes a global broadcast in which he threatens to destroy the planet if he is not accepted as Earth's ruler. He demonstrates the cannon's power by destroying half of the Moon. While avoiding GUN forces, Sonic, Tails, and Amy meet up with Knuckles and use a Chaos Emerald to track the others to the ARK.


Knuckles separates from the group and finishes repairing the Master Emerald. On the ARK, Tails reveals he has made a counterfeit Chaos Emerald to destroy the Eclipse Cannon. As Sonic is about to use it, Eggman captures Tails and Amy, forcing Sonic to return and rescue them. Sonic tries to trick Eggman with the fake emerald, but Eggman deduces the plan and jettisons him in an escape pod rigged with explosives. Sonic uses the power of the fake emerald to escape; Shadow is sent to intercept him. Eggman sneaks away with the last emerald and arms the Eclipse Cannon. The entire colony suddenly starts falling, and a prerecorded message from Gerald is broadcast globally: he programmed the ARK to collide with Earth if the emeralds were used, a retaliation against the government for condemning his research and killing his colleagues, including Maria. Everyone but Shadow works together to access the cannon's core and neutralize the ARK using the Master Emerald.


Amy pleads for Shadow's help, and he remembers that Maria really requested for him to help mankind. Shadow catches up with Sonic and Knuckles in the core as they encounter the Biolizard, a colossal lizard and prototype Ultimate Lifeform. Knuckles deactivates the Chaos Emeralds with the Master Emerald, but the Biolizard fuses with the cannon to continue the ARK's collision course. Sonic and Shadow use the emeralds to transform into their super forms, destroy the Biolizard, and put the ARK back into a stable orbit. This depletes Shadow's energy and he plummets to Earth, content in fulfilling his promise to Maria. The people on Earth celebrate as the group returns, and Sonic bids Shadow farewell.

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