No, the issue isn't behind my desk. The virtual desktop dev ggodin has already confirmed there's a problem causing stutters, and already has a beta out for the quest to address this issue. The beta isn't available for the Pico yet, because Pico doesn't allow betas for whatever reason. Need to be blunt, so you get encouraged not to falsely claim everything is fine, and to blame the user, when there's already a patch on the way to address what you falsely claim doesn't exist.
I have in my professional career been involved in testing monitoring software products. Those softwares often caused severe performance problems while monitoring various system resources. I don't know about fpsVR in particular, but in general those kinds of softwares are not always meant to be used at all times. I thought to buy fpsvr to a. o. monitor cpu and memory and for that purpose I believe it is still valuable, even if it might cause stutters or whatever other side-effect.
Yeah, FPSVR isn't something I run at all times. I do recommend buying it because it will show GPU and CPU frame time separately, and you can easily identify if low frame rates are due to your graphics being set too high, or the mission/server is too complex for your CPU to handle well.
thanks for the link Fireball - previously when I had G2 my opencomposite was sytem wide installation, it seems that on my computer Pico4 works with it only if I directly exchange it for il2 one in bin/game folder
with setting opencomposite to steamVR default runtime and il2 in it also to steamVR default (SteamVR is beta 1.25.1), my il2 install works when exchanging openvr_api.dll with opencomposite one and setting latest openXR Toolkit to use it then
yes, as far as I understand it, I run steamvr through open composite dll calls - but this allows the usage of all toolkit features (it's also nice when you see SteamVR home on start of game and then it exits :))
I think we still ought to wait for performance testing in SYN_Vander BENCHMARK v6 with the same CPU/RAM/GPU combo between both tht ePico and the G2 before we can actually definitively state sth like this.
I was going to do a G2 vs Pico performance comparison but I can't ATM, because there's something weird going on that affects a small amount of people in 1.25.6 that always locks me 18 FPS lower then it should. So 90 Hz locks me at 72 FPS and 72 HZ locks me at 54 FPS. It wasn't happening in older updates. In the small amount of time I tested, I did notice the stutters improved greatly, but are still there, but with a frequency I could live with.
Unless the technology changes, it's always going to be personal preference really. Even if the performance is 100% equal, at equal settings and FPS uncompressed will always look better, as the compression process reduces image quality and adds artifacts. It also adds latency, but some people really really hate cables and will see the trade off being worth it. Still, best option though is if companies aren't trying to lock people into their store, and pay the damn 10$ to add a display port. Then people can do both depending on the game.
My experience so far is great. The image quality is a huge step but cant compare to the G2 to appreciate the quality lost with the lack of DP. The lenses are amazingin terms of clarity. The improvement in the Fov is not big thought (I think my Lenovo were similar).
I am not perceiving stuttering. I am not looking for it and dont care if it is there and I am missing it. I am getting fps around 70. I havent pushed for the maximum quality. I need to play a bit more with it. But in my case I am not pushing for the perfect image. I do not care.
My summary is that if you are looking for "affordable" VR helmet with good image quality and you are not seeking the ultimate image quality then the Pico 4 are definitively a very good option until something better arrives.
I haven't tested spotting distance, but IDing is definitely worse than the G2 (even at equal settings) due to the extra jaggedness from compression. When only considering IL-2 I'd have to recommend the G2 on sale over the Pico even when the bugs are ironed out, because IL-2 is a special case game. In most games you aren't trying to ID a black dot from 10 kms away, so the picture isn't so important, but in IL-2 it's hard to recommend the Pico because of it's worse ID ability. The G2 is 2 years old now though, and is showing it's age vs pancake lenses. If you can tolerate your Rift a little longer you may also just want to wait for an affordable headset with a display port/pancake lenses.
I do like standing games as well, so I would buy some non-seated games from them. The sad part is that as of now their store is garbage. Most of their games are ported from their earlier libraries from the earlier weaker Picos so they're not using the snapdragon to it's potential and all have much worse graphics then you'd get on Q2 standalone. The games are often not updated to there latest version, so they're missing content sometimes as well. So they plan to make all their money off a store with inferior outdated games? Should have just added a more expensive DP version.
Yes they missed the boat on not having a display port version. They are following Meta's poor direction thinking that this all in one headset is the way to go. That will be Meta's downfall on the VR Hardware side.
The reason behind they didnt make that is that the business is in the software. Meta and Bytedance want users to buy in their stores, not in Steam or other PCVR game stores. So they go to the standalone route.
So they are in the process of updating the streaming assistant, there have been some improvements to the WiFi performance and the pc app has new features like the ability to select the encoder and bitrate regardless of profile selected, along with an ultra preset which will give a bump in resolution.
But mainly what I'd like to see is some improvements to the tracking issues that remain which are mostly likely the cause of the stutter we're experiencing. That's why it's most noticeable when you're in close proximity to another aircraft that is passing or moving across your line of site. Which makes sense because these are the instances where your head rotates the most highlighting the issue.
Really tracking is the hardest part of VR so it might take a while before its resolved but it's good to see that they're being somewhat consistent on the update front. And that they aren't ignoring the PCVR side of things either. ?
I just got mine on Friday, and have run into a few glitches connecting with my Pc & Steam, which puts the Pico app in my Steam Library in order to use it with this and othe rSteam games.. I found that the default connector exe. kept giving me the massages that I needed to update the exe( I had,) and wouldn't go further . I went to Steam Pico forum and found that PicoUK had a connector download that did work and put the app in the library ( I have to say for me this process was frustrating esp. since the support line leads to a site in the Netherlands that is closed on weekends- they did get back to me today & I need to respond later today..)Once I had this app I was able to play with the Pico headset & I have to say it is pretty terrific doing so without the long cable of the ReverbG2.I really like it,BUT it does come with some problems. Battery life is one ( I did buy a B)BVR M2 Pro+ headband with battery , but...sigh ....it doesn't seem to fit and I can't get stock headband off...) and there seems to be some interface problem with my old MS FFB stick that has disabled the stick function ( either that or it has finally broken down after years of work?)
With me , it's a work in progress tht I really do want to have working with GB and CloD , because it is a nice step forwards to better VR play.It is light and comfortable and realtively easy to install( except for the interface between it and the PC, that is...)
I just got mine on Friday, and have run into a few glitches connecting with my Pc & Steam, which puts the Pico app in my Steam Library in order to use it with this and other Steam games.. I found that the default wireless connector exe. kept giving me the massages that I needed to update the exe( I had,) and wouldn't go further . I went to Steam Pico forum and found that PicoUK had a connector download that did work and put the app in the library ( I have to say for me this process was frustrating esp. since the support line leads to a site in the Netherlands that is closed on weekends- they did get back to me today & I need to respond later today..)Once I had this app I was able to play with the Pico headset & I have to say it is pretty terrific doing so without the long cable of the ReverbG2.I really like it,BUT it does come with some problems. Battery life is one ( I did buy a B)BVR M2 Pro+ headband with battery , but...sigh ....it doesn't seem to fit and I can't get stock headband off...) and there seems to be some interface problem with my old MS FFB stick that has disabled the stick function ( either that or it has finally broken down after years of work?)
b1e95dc632