I wrote a different introduction to this one. One about how odd it is that Titan Quest should be a game I so frequently return to given its being the antithesis of much of why I play games. But while I'll get to that, I need to begin with the real introduction:
I'm really struggling. This situation, this lockdown, it's triggering my mental health issues in so many directions, and I'm really having trouble holding it together. I feel like I'm a really weakly version of Spider-Man in that moment where he's trying to hold a collapsing building with webs in all directions, as gravity tries to tear it down around me. And that's why I returned to Titan Quest. Because it felt like it was going to be a familiar, simple place. And it turns out it's just what I needed.
I won't bleat on any more. I share these things because I know from experience that each time I do, someone else is helped. If you're struggling, there are amazing people out there to help. Most especially, call your GP, and if they don't help, call another GP. But let's talk Titan Quest.
If you've never played it, Titan Quest is a Diablo-style game, initially set in ancient Greece before mythological creatures went extinct. You pick a character, and very splendidly nothing else about them beyond their sex, the rest decided by the choices you make as you level your way up. Then you're bashing mobs, lugging loot like a loot mule, and endlessly charging through its ever-growing maps. (That is, if you're able to leave the opening scene.)
You know what, I'm not entirely sure it's a great game. I'm also not entirely sure Diablo, Grim Dawn, Torchlight, and all the rest of them are actually that great. I love the lot, I've played them all for vast amounts of my time. Booting up Titan Quest for a couple of days has been such a pleasure. I just think they're... two-thirds of a game?
I feel like this because I can't just play them. I have to be doing something else too. Listening to a podcast is my favourite option, or perhaps putting on a crappy TV show that doesn't require much watching. But just on their own, ARPGs leave a big hole, and I think Titan Quest perhaps leaves the largest of them all.
Yes, people want to talk to you, but oh lordy I don't want to listen. "Blather blather Ancient Greek reference blather." Sure, sure, get on with it! Tell me where you need to me to go click on stuff next! The game here is to semi-distractedly tap-tap-tap on crowds of satyrs, while keeping an eye on my health and springing into more focused action when it's threatened. Then to pick up improbable piles of loot, and sell it for money I will absolutely never use at any point because of all the improbable piles of dropped loot. You could try to argue with me that there's more to these games than that, that if played on a super-high difficulty level then it's about astoundingly precise min-maxing of all your equipment and skills, spending hours drawing out plans on pieces of paper and pinning them to your wall, lines of red string threading between them, but I'd look at you like you're silly.
The formula works. Heck, I think there's probably a very strong argument to be made suggesting that Action Role Playing Games were the genesis of the modern "clicker", those infernally compelling and utterly stupid games about tapping at your phone screen until your finger is a skeletal stump. They are the reductio ad absurdum of the format. Actually having at least some substance, a Z to reach from your A, and it's obvious why these ARPG games are so enjoyable.
The missing third isn't necessarily something as simple as "a story". They all think they have "a story". There's a big baddie, and it's causing lots of monsters to be everywhere, and people talk to you about that an awful lot in between your hitting said monsters with your preferred stick. "Good work everyone! We've got a story! Now hire some freelancers to write four hundred thousand lines of people being initially upset about the monsters, and then later grateful about the removal of the monsters."
I think it needs something more sophisticated than that. What I think these games need is dialogue. Two characters, engaging in conversation as they go. I don't mean co-op, although that of course takes care of the problem if you're playing with someone worth chatting to. I mean an NPC with whom your character engages in hardcore bants. My ideal would be a pet, since this would mean I'd still feel like the star, the main character, but there'd also be someone else to share the experience with. I guess what I'm saying is: what if Valve from 10 years ago made an action RPG?
Maybe you think the missing third is made of something else? It could be puzzles, right? You arrive at a location, but you can't access the tomb that contains the dude's missing hat because the door requires you discover the location of three runes, and each rune is its own whole mission. And getting each of those runes requires fathoming some cryptic clues. Or perhaps there's a whole bunch more you'd like to see done with your own character, and their relationships with the others in the game. Perhaps you can choose which characters in the major towns you want to get to know better, and you understand them on a more emotional level, feel more driven to solve their quests to see their personal story move forward?
This is what bewilders me about the ARPG. My spitballing the first few ideas that come into my head all seem perfectly feasible additions to the format that don't dramatically change the core action of play. It'd be crucial not to make the mistake of changing it into something that may as well be a straight RPG. You still click a whole bunch on a lot of enemies, loot-hoovering and cranking levels. But there's that extra bit that gives it the third dimension the genre seems to be crying out for. And yes, yes, I know there are those that see these games as esports and have already written me off, but no one on the whole planet seriously thinks of Titan Quest as an esport. It's two-thirds of a game.
And yet it's two-thirds of a game that brings me so much happiness. Sticking on the new podcast with Zach Braff and Donald Faison discussing every episode of Scrubs in order, that's the third filled in. Or watching the absolute bottom of the barrel on Netflix, like the gloriously awful Skin Wars, and it's feature complete. Yet it leaves me bemused that no one is trying to develop the Diablo-like format that step further.
I really think so. Unlike Diablo it's not a great big teenage grimdark sulk, and unlike Torchlight it's not a wacky cartoon. It occupies a sweet spot between the two. And while the UI is still somehow not rearrangeable, it runs beautifully on modern machines.
They are only worth it if you plan to level multiple alts, the main benefit is you can add enchants/gems etc and send them across your account to reuse - typically the dungeon loot at that level is more powerful and quest items still have a chance to titanforge.
Some trinkets and weapons are extremly overpowered though - Garrosh weapons, Thrash Blade if a 1h melee, Primal storms pre df launch event trinket, but the stand out winners are the wod role trinkets - these are amazing if you have them and 100% worth upgrading them.
The rest of the slot gear is only handy in that they increase in power as you do, ive found vers items amazing from the 1-44 range then replace the looms with dungeon drops or titan forged quest drops.
Titan Quest on PC remains one of my most favorite action role-playing games (RPG) even to this day. Ever since an early age, I've been fascinated by Greek mythology and its countless stories. Many years ago, a strategy game called Age of Mythology somewhat satisfied my craving, but fans like me still wanted a proper role-playing game set in Ancient Greece. Many years later, Titan Quest was the answer. Not only did it feature great gameplay, but it also told a compelling story which contained almost every major figure from the region's lore.
Players started from humble beginnings but eventually embarked on a grand adventure across Greece, Egypt, and Asia. The premise of the game revolves around the Titans. The Titans shaped the world but were eventually imprisoned by the lightning God Zeus. Now, they've returned and are wreaking havoc across the land. To combat this threat, the gods are looking for a champion who can turn the tide of battle. While it's not apparent immediately, the fate of both groups hangs in the balance because the Titans are a threat to all.
Titan Quest was created by Age of Empires co-creator Brian Sullivan and Braveheart writer Randall Wallace. It's safe to assume that these two know how to tell a story. The game benefits from their experience in many ways because the gameplay feels in harmony with the tasks you're given. The plot isn't thrown at you but steadily revealed throughout the course of the campaign.
Titan Quest originally launched in 2006 so it wasn't feasible for the developer to simply increase the resolution and call it a day. A lot of work had to be done to perfect the experience on modern displays. An Anniversary Edition launched on PC in 2016 which featured new resolution options and better menus. This same version appears to be the basis for the Xbox One release. The voice acting from quest givers also remains excellent on many occasions.
Titan Quest appears to be running at 1080p 60 FPS on Xbox One. The game looks crisp and doesn't appear to suffer from too many technical hiccups when it comes to performance. From what we can tell, it doesn't feature any Xbox One X enhancements. The environment looks gorgeous and there are a number of camera positions to help you see more of the world at any given time. Unfortunately, the lighting still feels subpar and the main character probably needs a higher polygon count. Other than that, it definitely looks vastly superior to the original due to the reworked textures and water.
Titan Quest features many ways to create your ultimate champion. This is mostly accomplished through the two dozen or so classes and a thousand unique items. While other games lock you into a particular playstyle, the tremendous class variety gives you new options here. Even though a lot of the gear is similar, there are still some noteworthy items in there for each class. You'll definitely be able to find at least a couple of items you like to use regularly.
c80f0f1006