SoI'm new to emulation and retro arch and I'm wanting to add SNES roms and Super Famicom roms. I've been following a great tutorial to setup Retroarch and that is done but I'm a little unsure how to proceed. I have been directed to another great launchbox video on how to run SNES through Retroarch. It explains how to add multiple file types but my concern is that all my Famicom files are 7z and my SNES files are mostly Zip and a few are .srm and .src. One of the moderators told me that some emulators will run archived roms and others need to be unzipped. So I'm confused as to what to select when adding a system, in fact is there a list of systems that can be run as archived files and a list of what roms need extracting within retroarch?
First 7z or zip doesn't matter, both file types are recognized and handled just fine with 7zip which Launchbox uses to extract the rom files. The only time there may be a problem is if there are multiple files within the archive file, the first file will try and be loaded and if this first file is not an actual rom it may cause problems.
Emulators that directly run archived roms will be things like Mame, NeoGeo and some other arcade emulators where the rom archive contains several rom files and these should never be extracted, the emulator needs them to remain archived.
I assume some systems are archived to save disk space? So if we use Retroarch as an example, if files are present that are archived in most cases they don't need to be extracted to run? What is the reasoning behind extracting a file before running, than just leaving it alone. I'm just curious.
If you are loading a rom through through Retroarch and it is a zip / 7z file it will need to be extracted first. Launchbox will extract it to a temporary folder first, then load it and delete the temporary file after playing, all leaving the original compressed file alone. I believe Retroarch does the same thing as Launchbox but again I cannot say for sure since I have always extracted my files out.
I had issues as well but ended up using Playlist buddy and getting it to work. It took some tinkering to get it to work right and I had to check the box to make it use the slashes for android/linux. Once I did that it all showed up after nuking the current library and loading the playlist files directly.
Now, I've got an autistic 5 year old, and I picked him up an atgames Legends Flashback Deluxe with the SD slot. I figured it would be a cheap jumping off point for him and video games. He really likes the games, and I want to add .roms to it to expand the collection to include: NES, SNES, Genesis, Arcade, and POSSIBLY Dreamcast/N64/PS1. Don't know if this system can handle the last ones, but I'm assuming from what I'm reading the 16 bit games shouldn't be an issue.
Now, I've done a lot of reading, and frankly, I've seen a lot of conflicting information! Some say you have to update the firmware, some sites say if I update the firmware that some games won't work!
Can anyone help me? I just want a simple 1. 2. 3. plus these types of files WILL work, these types of files WONT work, and also any good sources for the roms. I've been using
romsdownload.com for games, but I have no clue yet if they will work or not as of yet.
Sometimes you have to supply a DSP-1 bios file. I believe the SD2SNES multicart for the SNES is one such example where DSP-1 games won't work without that bios being supplied by the user, just for an illustration. The bios is technically still copyrighted where as the physical side of the SNES was protected by patents that are now expired, so some emulators force you to supply this file yourself to stay legal.
If other DSP-1 games also refuse to work yet the emulator supports enhancement chip games like the Super FX in Star Fox, I bet you just need to supply that bios file by putting it on your SD card. The DSP bios files are typically included in SNES rom sets and the file you need will be named something like 'DSP1.bin'.
It's just a simple rom dump, so I doubt it has ever changed. And I've never heard of it being appended to the rom file itself, so I really doubt the SNES emulator this thing uses requires that to be done. I imagine any DSP-1 bios file you find will do the trick and it shouldn't be difficult to locate one to download.
As for naming it and where to place it, personally I'd first try it simply as dsp1.fig and toss it right in the same folder with your SNES roms. If that doesn't work, switch the file name back to dsp1.bin and try that. Nothing exotic had to be done with the Sega CD bios files on the original Legends Flashback to get it working, so I suspect the same goes for this.
(I've been searching, reading, downloading, trying and testing for a few hours myself... without luck... and mostly just putting the dsp1 in the GAMES folder, etc. ...I haven't done anything overly complex.)
I also read where the DSP1 has to be split into "program" and "data" roms, and other complicated workarounds... and I don't know how to do any of that... or if it even needs to be done for FB. (I have a Mac, so many .exe apps do not work for me... and might not even apply to Flashback.)
I know with the sega cd bios (.bin) and the neogeo bios (neogeo.zip) for FBA on CFW you don't rename the bios extension like you would the roms. Where is the SNES core "looking" for the bios at? in the same folder as the roms like with segacd and neogeo? or is it looking for the bios in a "system" folder that doesn't exist? like how dreamcast does on RA? When we swapped the genxplus core with the picodrive core I never could get 32x games to run because I had no where to place the bios files. rrifonas got them working, im not sure how.
Basically the core is looking for the specifically named bios somewhere specific. if you rename the bios, or its not in the specific place, it wont work in the case of the two I mentioned before.
Just wondering ... I do not have the Deluxe version of the Legends Flashback and a26 files do not work even on the latest firmware upgrade. So I'm out of luck? I tried Nukey Shay's awesome River Raid hack which is a .bin file and I only renamed the .bin to .a26 but when the Flashback wouldn't load I thought maybe the .bin file was the problem. Is it actually limited to only the Deluxe console that can run these?
Thought I would answer my own question. Definitely Deluxe only. I flashed my Atari Flashback X today and all the .bins that I have work totally fine if I rename them to .a26 and play them in the now-modded Flashback X. These same files still do NOT work in the AtGame Legends Flashback that I have so it's a Deluxe exclusive for sure. But heck I don't mind now, I have my Flashback X for 2600 games and I have the Legends Flashback for the NES, SNES, Genesis, and Sega CD goodness I want.
yeah, you got it. that's what I have, a hacked standard 2019 and a hacked standard AFBX. AFBX can use sticks and paddles.
Legends tries to launch .bins and you get black screen because the sega emulator is trying to launch an Atari game. anything labeled as .bin will be opened with genplusgx by default. Which makes me think that Atari games MUST be .a26 extension on a deluxe model. (I don't have one.) It just makes all this more confusing when first figuring it all out. but yep, A2600 is Deluxe only, but you're better off going with an AFB9 or X for those games.
Hi I just bought the Legends flashback console with 100 games. When searching on YouTube people are saying you have to upgrade firmware to add rims to sd card. Is this incorrect? What steps do I need to take to add roms to the sd card? Eg create extra folders etc?
So I created the game folder and copied over a snes rom which was in .7z format and changed the extension to .fig it recognised the game in the sd card menu on the console but when. I try to open it I just get a black screen for a few seconds then it goes back to the console menu. Any ideas?
First question for now: Does anyone know if the Flashback Deluxe (100 games) will read and play Master System roms?
I'm going to be working on sorting out how to get some ROMs to run on my 100 games Flashback Deluxe this summer. So far I've not been able to get it to recognize or play any ROMs that I have put on it. That's frustrating and I'm hoping one of these AA threads will help me sort it out.
So, second question: Do you have to do something special to get it to recognize .A26 roms?
there are 2 ways to get it to play .a26 roms (.a26 is on the deluxe version only.) you can flash the deluxe version to your standard and be missing the bonus games but have .a26 support, or you can flash custom firmware and run the add on pack.
Legends Flashback Ultimate (Community Project) - AtGames Flashback and Portable Consoles - AtariAge Forums
there are 2 ways to get it to play .a26 roms (.a26 is on the deluxe version only.) you can flash the deluxe version to your standard and be missing the bonus games but have .a26 support, or you can flash custom firmware and run the add on pack.
Legends Flashback Ultimate (Community Project) - AtGames Flashback and Portable Consoles - AtariAge Forums
P.S. I only posted that once. It took a super long time to post, and it auto posted twice. Just saying, it wasnt me.
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