Mafia Roleplay Game

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Oliverio Gallman

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Aug 4, 2024, 7:48:38 PM8/4/24
to gaugrineltrom
TheDoctor is a civilian role that, at each nighttime phase, can save a player he or she thinks the mafia has killed. As mentioned earlier, if the doctor saves the right player, that player is brought back into the game. The doctor cannot save themselves.

The Detective is a civilian role that, at each nighttime phase, can point to a player he or she thinks is in the mafia and the narrator will nod their head yes or no. This role is perhaps the most fun, because once the detective begins to find out the identities of players, they can begin to make alliances with true civilians and/ or persuade the group to kill true mafia.


First Day: Everyone opens their eyes and the games begin. You must just start accusing people out of nowhere. Who is acting shyer than usual? Who is talking a bit too much? Ask straight-forward questions about identities. Look people directly in the eye and ask them if they are in the mafia. Once a nomination to kill is made, someone must second it for the player to be seriously considered in the mafia. If you have two solid nominations, all players then vote to kill, majority wins. You can have as many nominations as you want, but you need a majority to kill. When a player is killed, they are no longer allowed to speak and their identity is not revealed.


Third Day: The narrator awakens all players and someone has been killed, unless the doctor has figured out who the mafia had their sights on and saved this player. The game continues in these phases, day and night, day and night, until civilians kill all mafia members or mafia outnumber civilians.


I have seen that a lot of people have been creating faction threads for their Mafia related factions and therefore, once again, I would like to make a suggestion for clothing that would be perfect for such factions. I personally have been part of many factions on this server that roleplayed a mafia type lifestyle, and clothing has been a big problem. If this could be implemented, our rp would be so much greater, and more immerse. These are just a few examples, if you have any other pictures feel free to add down below.








Let me know what you guys think!


Nobody in organized crime, even Italian-American organized crime, dresses like this. If you want to roleplay a crime family from 70 years ago, that's fine but there's plenty of clothing to roleplay a modern crime family, people just opt for gang colors due to poor standards.


I ran an organized crime group that did not have a color for six months and we had people say that we were inactive because we weren't seen around. The fact of the matter is that unless people see you around regularly, they will assume you do not play. The only thing we gained was lack of police attention, but that was not worth the drawbacks, therefore, we now use a color. It is not ideal, but end of the day, it is a game and compromises are made. But it's not just "poor RP standards".


In nower irl modern day crime organizations possibly not no they dress normal and low profile. But if there was a gang brought into ecrp who portrayed themselves as close to real Italian gangsters from the 80's, 90's Im sure youll find they pretty much did dress like that. Also this is a game after all and just because mafias dont dress like this irl why cant factions on ecrp do this to achieve better looks, and capture the immersion. Even if nower day crime organizations dont, whats stopping new clothing items such as over coat / more jackets, more shirt options, new hats, pants shoes gun harnesses etc coming into ecrp that help gangs meet the image they are suppose to be holding by.


When me and sico created La Famiglia it wasnt about what "colour" we wore, we tried to capture the italian mafia look in what we thought looked best, people in our faction liked and enjoyed representing, what made us stood out and what backed up our lore. The only thing that made LF recognizable was the mask we wore because as @alexalex303 said if your not in colours in ecrp your not seen and can be classed as inactive or never around. I would very much like to see things like this brought into ecrp as some gangs / factions take pride in what they wear and how they portray themselves. More options to do this would be great.


There's a man stuffed into the trash compactor of my garbage truck. A very dead man. I don't exactly feel good about putting him there, but, truth be told, my focus is now on how I'll avoid jail, or worse, joining him in among the bagfuls of dirty diapers, discarded Saturday night shooters, and Clucking Bell leftovers. Just another day in GTA Online roleplay.


On this day, I'd just finished a routine shift, and was heading back to headquarters when some prick in a flashy sports car ran a red light, and hit the side of my Trashmaster. I pulled over, hopped out to examine the damage, and cringed hard at the three foot-long scores now etched into the truck's passenger side paintwork. My poor baby.


I turned to face it, and in an instant was met by the aggrieved owner of a now totalled white Dinka Jester, the player shouting and screaming about how I was going to pay for the damage to his car. I said I wasn't, obviously, and suggested it was he who should be apologising for blindsiding me. That really upset him. He got right in my face, so close I could smell the Bean Machine coffee on his breath, arms flailing, cheeks reddening, headset mic-bursting, but I backed away, telling him to piss off as I did.


In hindsight, I probably could have bitten my tongue. I could have pushed him away, and darted back to the cab of my truck. I could have sped off, and, tail between my legs, explained the ordeal to my boss, insisting that I was in the right, and that I was accosted by some lunatic in a brown fitted shirt, bootcut jeans, and questionable white and red leather shoes.


But I didn't. What I did do, was smack three shades of shite out of him on the spot, until he was laid flat out and sparkled on the sidewalk. Not breathing. And very, very dead. In a moment of disbelief, I stood over the man's lifeless body with my hands raised as if to say: I might have taken things too far.


And now I have a man stuffed into the trash compactor of my garbage truck. Of that, I am certain. What I'm less certain of, though, is why I feel such a rush having served vigilante justice to this mouthy man. I've crossed a line, undoubtedly, but there's something liberating about shutting him down while putting my own spin on GTA's renowned 'Wasted' kill screen.


Does that explain why I've also now butchered, bagged, and binned another three bodies? A cantankerous old woman cut me off at an intersection. Butchered. An impatient 20-something guy honked his horn at me a nanosecond after the lights had changed. Bagged. An old man said hello to me in Mirror Park. Seriously, why do strangers always say hello as they pass in public parks? Who knows, who cares. Binned.


In this instance, it was while emptying the dumpsters next to the Ferris wheel at Del Perro Pier that I heard two hipsters chatting over voice comms about a downtown killing whose assailant was still at large. I smiled, thought little of it, and went about my rounds as normal. Inconspicuousness is key.


Later that day, a message flashed across the server's Lifeinvader UI chat stream (the base game's slant on real world social media), asking for an emergency trash pickup in Vinewood Hills. The sender informed me that they'd had a house party, promising a hefty tip for the inconvenience, and while I wouldn't normally take on extra work during working hours, I also wouldn't normally kill people on the job, so, you know, why not?


You know that scene in Goodfellas, where Tommy DeVito is really excited about getting made, and then it all turns out to be a ruse, and he instead gets shot through the eye? That was me pulling up to the luxury pad in the northern end of the city, before getting one in the back of the head and stuffed into my own truck.


Joe Donnelly is a sports editor from Glasgow and former features editor at GamesRadar+. A mental health advocate, Joe has written about video games and mental health for The Guardian, New Statesman, VICE, PC Gamer and many more, and believes the interactive nature of video games makes them uniquely placed to educate and inform. His book Checkpoint considers the complex intersections of video games and mental health, and was shortlisted for Scotland's National Book of the Year for non-fiction in 2021. As familiar with the streets of Los Santos as he is the west of Scotland, Joe can often be found living his best and worst lives in GTA Online and its PC role-playing scene."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Joe DonnellySocial Links NavigationContributorJoe Donnelly is a sports editor from Glasgow and former features editor at GamesRadar+. A mental health advocate, Joe has written about video games and mental health for The Guardian, New Statesman, VICE, PC Gamer and many more, and believes the interactive nature of video games makes them uniquely placed to educate and inform. His book Checkpoint considers the complex intersections of video games and mental health, and was shortlisted for Scotland's National Book of the Year for non-fiction in 2021. As familiar with the streets of Los Santos as he is the west of Scotland, Joe can often be found living his best and worst lives in GTA Online and its PC role-playing scene.

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