First of all, there are no off the shelf IMGUI libraries that can compete with traditional GUI frameworks like Qt when it comes to features and completeness. People at Insomniac expect a robust familiar looking UI with good performance. But they also expect a lot of power tools to come with that. Things like:
Sometimes you want to walk the set bits of an integer and do something for each bit. For example, consider printing a human readable version of a flag field (which could have up to say 32 unique flags set).
It sort of sucks that we still have to compute the LSB value so we can remove it and move on to the next bit. If your CPU has a fast CTZ instructions (count trailing zeroes) we can substitute that for the barrel shift:
Of course that type of deep analysis has massive value itself. We want our designs to be efficient, make good use of memory, have a great UX and scale up to whatever production constraints we might face. But if we worry about those things too early we might never get to the points where we can know if an idea has any value because we never even get started.
In my experience this creeps up in particular when trying to innovate and break new ground. We have an idea that something would be useful and solve some particular problem. But years of experience with similar or related solutions might lead us down the analysis rabbit hole and we start to ask questions like:
After two weeks the neophyte has a working prototype of his new thing while the battle-scarred veteran has 4 sheets of papers with half-formed plans for memory optimization and data structure sketches, or network synchronization problem dead ends or whatever his particular domain is.
Sometimes you want to feed in the current git version into a program built with Tundra and have it automatically regenerate as needed. This is neat because embedding the latest commit in a program is a lot more predictable and robust than maintaining some random version number you might or might not remember to bump when you cut a release.
If you want to use the rule more than once, make it its own target with a local variable and add that variable to all source lists. Including the same rule above multiple times would generate an error, because Tundra refuses to have multiple build rules target the same output files (for good reasons!)
The San Andreas Fault forms part of the tectonic boundary between the Pacific and North American Plate. It stretches about 750 miles along the east coast and has the potential to produce major earthquakes.
Meanwhile, the Cascadia Subduction Zone, which stretches from northern California to Canada, is known as a "megathrust" fault that can produce some of the biggest earthquakes in the world. In 1700 it produced an earthquake estimated to be between magnitude 8.7 and 9.2. According to the Canadian government, there have been 13 megathrust earthquakes at the subduction zone in the last 6,000 years. "Some have been as close together as 200 years and some have been as far apart as 800 years. The last one was 300 years ago," it said.
Goldfinger and Gutierrez say their research suggests earthquakes at Cascadia can trigger earthquakes at the northern end of San Andreas. According to Nature magazine, the researchers found that this happened at least eight times over 2,800 years. "This is mostly a circumstantial case," Goldfinger told the magazine. "I don't have a smoking gun."
The idea the two tectonic zones are linked was first proposed by Goldfinger over 10 years ago. However, at the time the team did not have enough geological evidence to back it up. By looking at the stratigraphic data, they were able to show concurrent events.
In an email to Newsweek, Goldfinger said: "This evidence has forced us to conclude, as we did earlier, that these two great faults are interacting, one triggering the other, space closely in time. The evidence clearly points to Cascadia first, then some short time later, the San Andreas goes. The evidence was not so strong when we had only radiocarbon, but now we are seeing the stacked beds together, and it's much stronger. Like most things in geology though, you never get to see the event, so there are always uncertainties.
Not everyone is convinced. Joan Gomberg, a seismologist at the U.S. Geological Survey, told Nature that the data could be interpreted differently, with a far less "sensational" conclusion. Gomberg says the layers being analyzed do not show exactly when or where earthquakes took place. "All this uncertainty leaves multiple, equally plausible interpretations on the table," the seismologist said.
John Vidale, a seismologist from the University of Southern California, told Northwest News Network that many of the details of the research are "still hazy." However, he added: "It's not so common to have linkage across two different kinds of faults, from a subduction zone onto a strike-slip fault. So this would be kind of new and interesting."
Goldfinger told Nature that he was putting the case out there for the two zones being connected. Speaking to Northwest News Network, he said: "When you have two big faults that connect directly, there's a pretty high probability they're going to interact in some way. So one fault triggering another, or even becoming synchronized with the other for a period of time, is not a fantastical scenario. It is actually a fairly likely scenario. It just isn't on the radar anywhere yet."
"It means that the almost incalculable damage that will take place from the next earthquake on either fault, could include both," he said. "Assessments that never include both faults at once, should begin to consider that as a possible scenario, and not a black swan scenario, but a probable one."
Hannah Osborne is Nesweek's Science Editor, based in London, UK. Hannah joined Newsweek in 2017 from IBTimes UK. She is a graduate of Goldsmiths University and King's College London. Languages; English.
SRS: Wonderful. I read about you that you went to a textile college and that you got a degree in textile and business and you also used to be a professional handball player, is that right?
AW: Yeah, after I graduated from school, I was contacted by the publisher called Egmont which is I think, one of the top three publishers in Sweden and they own King magazine in Sweden and Manolo which is the sister or brother site to King with a more sartorial focus. Manolo is only online but King magazine is a print. I was offered a full-time editorship of Manolo and also 20%, I divide my time 80% on Manolo and 20% on King magazine.
SRS: Where would you say do you buy your clothes? You mentioned a few tailors but what about your shirts and your other things, what are brands or things that you would like to mention here?
AW: I would look for, like a universal. I think there are still some nice Omegas. Even though Vacheron Constantin is an expensive watchmaker, I think the smaller dress watches from the 60s, the 70s are extremely priceworthy.
If someone asks me to name the most heartwarming GTA installment, I will name Grand Theft Auto: San Andreas without any doubts. Developed by Rockstar North, and published by Rockstar Games in 2004, this game is still very popular among gamers even though there's no GTA San Andreas PC controller support. Everyone appreciates the great atmosphere the game has, and moreover, you can create your own GTA San Andreas PC controller setup if you use the best gamepad mapper.
How exactly, you may ask? reWASD can help you make a fully custom GTA San Andreas controller support preset from scratch. You can tune the Stick so you move unintentionally thanks to Stick Zones feature, add all the keybindings you need with the help of Shift mode or Slots, and many more! As a result, you will have a completely personalized GTA San Andreas PC controller setup.
And if you don't feel like making a config on your own, here are some cool the ready-to-go presets for GTA San Andreas PC controller support, you can find them below. Remember, that you can change those settings a bit, to make the perfect GTA San Andreas PC controller setup configuration!
From Vehicle and Asset missions to Schools and Challenges, this GTA San Andreas guide provides a detailed walkthrough for all Side Missions and Activities that can be found across San Andreas, as well as the rewards they have to offer. This guide includes an update for the GTA: The Trilogy release for Xbox, PC, and PS5.
Asset Missions pertain to the acquisition of certain properties and businesses across the world of San Andreas, often involving a unique mission chain to initiate a routine cash flow that you can collect thereafter. Click the link below to access the hub page for Asset Missions, and find breakdowns of each individual Asset Mission:
A set of 4 events taking place in the large arena venues of San Andreas, with a focus on vehicular skill. Large cash prizes await! Click the link below to get a detailed breakdown of each Stadium Arena Mission:
A string of different mission chains that involve you acting out a particular role in San Andreas' society. Completing each mission chain awards special unique bonuses for your character, so they're a worthwhile investment! Click the link below to access the hub page for Vehicle Missions, and find further breakdowns of each individual Vehicle Mission:
In this side mission, you need to acquire certain vehicles and deliver them to a departing boat. Doing so can then grant you access to purchase these vehicles thereafter at your discretion. Click the link below to get a detailed breakdown of the Exports and Imports Missions:
Become the ultimate player in all of San Andreas by escorting sex workers to their clients and protecting them at all costs. This mission chain grants unique benefits, so don't miss out! Click the link below to get a detailed breakdown of the Pimping Missions:
Earn your notoriety with this mission chain. Break into various homes around San Andreas and steal anything not nailed down! Special bonuses and a large sum of cash await you at the end of this side mission. Click the link below to get a detailed breakdown of the Burglar Missions:
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