Forests are the most common biome in Minecraft, whose climate is temperate, representing seasonal forests with many oak and some birch trees. The forest holds some useful resources for players. There is an abundance of trees that can be harvested for wood. However, this also makes the biome dangerous, as they lower a player's visibility, making it more difficult to spot hostile mobs. There a total of two variants in the biome family, the regular forest and the flower forest.
Like almost every other overword biome in the game, lava lakes can generate here, which can cause locally destructive forest fires, due to the density of flammable wood and leaves; the same goes for lightning strikes that hit the trees during thunderstorms, though the fires caused by the strikes are usually quickly put out by the rain.
There are two forest biome variants (forest and flower forest), with one removed variant (wooded hills) in previous versions. Not included are dark forests and birch forests, as they are considered separate biomes.
Forest is one of the most preferred biomes to start a survival world, serving abundant amounts of wood, grass and flowers, water and passive mobs, and they do not have many dangers aside from the usual hostile mobs. Tamed wolves can help fight against hostile mobs, making them especially useful when players lack resources for armor. The density of the trees, however, can obstruct vision and get a player lost quickly; random surface-level lava lakes are possible, albeit rare, and start forest fires when close to trees. Building shelter here might be frustrating, due to having to clean up the zone before.
Unlike regular forests, wolves do not spawn in flower forests. However, they can occasionally spawn rabbits, which do not spawn in regular forests. Bees and bee nests also spawn in this biome more commonly. The following mobs are naturally spawned here
In versions before alpha 1.2.0, forested areas existed within various landforms which were randomly generated across the world, as true biomes did not exist yet. Trees are generated in abundance within "woods" and "Woods Mountain" terrain, and more sparsely in "Original" and "Original Mountain" terrain. Along with plains, it was one of the first biomes in the game.
Is there anyway to stop this happening, or is that just the way it is? I've looked it up, and I saw one guy post some screenshots of a huge fire he didn't even start, and it pretty much burnt the entire forest to the ground (this was on alpha mind you, so mechanics could have changed).
What exactly will the command do? I know it seems obvious, but I like to know exactly what I'm doing before I do it. How big would the explosion be, and how big can I create it while not crashing my game?
Oh man, I used to be an admin on the server and I gave myself a whole set of tools that activated commands. Get a shovel or something and then make it so that when you left click it will spawn lightning or a fireball and then just hit every tree and you'll hopefully have your problem fixed. I don't know if the only way to get commands on items is to have a plugin (it's been more than a year since I've actually played MC), but I think it works.
When I collected the experience that had fallen out of Necromancer, I suddenly fell into the ground. I found myself in a very familiar place, which does not belong to the Advent of Ascension mod in any way.
It was the Twilight Forest. I knew him exactly. It was one of my favorite modifications before. I looked around and was overwhelmed with a feeling of some nostalgia, and I thought that if I offered to play with this modification, then all this nightmare would not have happened ...
I survived, and enjoyed every minute spent with this mod, I have never felt such a high level of nostalgia. I survived here for a very long time, and I have already managed to make myself a house and iron armor. Suddenly, I began to feel someone's observation of me. This began to alarm me, and I began to play very nervously further, constantly noticing some silhouettes in the distance. It was not easy, I understood that, but I didn't want to leave the game, because if I had already taken up the study of this "curse" from Kollar, I would not back down.
After that, I just stopped and started waiting. This went on for about 10 minutes, and nothing else appeared. I began to figure out how to escape from them, but I had nothing with which I could fight them off.
When I decided to craft a sword from the diamonds that I had, I heard someone open the door to my house, and then closed it again. I turned around and saw in front of me a creature that looked like a magician in black, with white weeping eyes.
Then I began to suspect that something was wrong here, but still quickly minimized minecraft and, having found the saved code, began to try to decrypt it. As a result, it turned out that the word "Alan BML" was encrypted in hex encoding. I went back to the game and wrote this.
I immediately realized that this was another cipher, and immediately "ran" to decipher it. It turned out that the inscription "FANOTH" was encrypted here. As I understand it, this is the password that I need to enter in the chat when meeting with "him", so I was already mentally preparing myself for the fact that I would have a hard time.
Before you start searching, make sure you're on v1.16 of Minecraft. Warped forests weren't available before then. If, after the upgrade to v1.16, you decide to play on a map you created before the upgrade, you'll need to visit a part of the nether you've never been to before. The game won't regenerate areas you've already discovered - they'll continue to be the old, generic nether biome.
You can use "Filter Biomes" to only show certain biomes. However, once you've selected "The Nether" as your dimension, it's pretty easy to spot the green areas that mark warped forests. Mose your mouse cursor over one of those areas, and the coordinates for that spot will appear under the map.
If your coordinates aren't already showing in Minecraft in the upper left part of your screen, go to Settings, then the Game section. Scroll down until you see "Show Coordinates", and turn it on. You'll kow it's on if the slider bar is on the right side of the box.
Forest BiomeAccessibleOn foot, or by other usual means of travelMobsChicken, Pig, Cow, Sheep, Rabbit, Spider, Zombie, Skeleton, Creeper, Witch, EndermanEnvironmental FeaturesMix of flat areas and hills covered in Grass, Flowers, and bushes with many TreesStructuresStronghold, Dungeon
The forest biome is one of the most common biomes in Minecraft, and it holds some useful resources for players. Most obvious is the abundance of trees, which can be harvested for wood. However, this also makes the biome dangerous, as they lower a player's visibility, making it more difficult to spot hostile mobs. Most passive animal species can be found in a forest biome, as well as flowers (necessary for making dyes), mushrooms, and grass (useful for gathering seeds).
The Forest biome has both major advantages and disadvantages when it comes to survival. The area is highly populated with oak and occasional birch trees, providing a mass of wood available for logging and usage by the player. One should avoid making a base in the heart of the forest, for the following will happen: Mobs will spawn more often in a forest due to the lack of light in specific areas, making for a terrifying location to call home. A general strategy early in-game is to make a base away from a forest, and only venture there to gather wood, leaves, and other resources, at the least. At the most, later in-game, going there to kill enemy mobs for resources.
The Redwood Forest is a densely wooded biome filled with Redwood Trees. Most of the ground is podzol, broken occasionally by patches of moss blocks. Ferns cover the surface, and occasional tall ferns. Survival is easy with the amount of wood and shelter. Passive mobs do spawn within the forest. Most of these forests have many low hills inside the biome, this makes building large flat areas hard, and may also make them hard to navigate through at times.
To add to the mysterious atmosphere of the forest, there is always a dense green fog, cutting off vision at a distance. The Withywindle River runs through the south-central part of the biome. Upon entering the Old Forest, one gains the achievement "Unfriendly Trees".
This forest and its trees are guarded by Dark Huorns. These tree-like NPCs will attack any player that tries to chop down a tree or gets too close to them, no matter what their alignment with any faction. Putting an end to the life of these creatures will grant a player alignment rewards with Hobbits and Rangers of the North. No other NPCs spawn in this forest, although Orcs, Hobbits, Rangers or Barrow-wights may wander in from neighboring biomes. The only creatures living alongside the angry guardians of the forest are aurochs, deer, rabbits, birds and butterflies.
The Old Forest's canopy is dominated by oak, dark oak, fir and pine, as well as willows near water. The forest soil is varied and holds large patches of Barren dirt and podzol. Ferns, grasses and mushrooms can be found in scattered groups on the forest floor. In the renewed version, you can also find vanilla vines growing on some of the trees.
When I first started playing Minecraft a few months ago, I played with a rule: if I die, I have to delete the entire world. I eventually managed to get to hell and back on one life, and now I'm trying to find my way back home. The diary starts here , and this is the latest entry.
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