Enter The Dragon Subtitles

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Aide Broeckel

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Aug 4, 2024, 1:46:17 PM8/4/24
to garpocklerngnac
Foryour subtitles issue with the Crunchyroll channel, we recommend contacting their support team directly for more information and better insight into how their channel works on Roku. They'll be the best ones to help you out with that matter.

The Roku default method of accessing your CC setting is to press the * key on your Roku remote while viewing the program and examining the options presented. But more and more channels are not using the Roku default but substituting their own method of access -- I'm guessing this is so they will have consistent controls with versions of their app running on platforms other than Roku.


I don't know about Crunchyroll, but often these options are accessed by pressing the up and/or down cursor control key while viewing the program to pop the channel's own control options up as overlays on the screen.


Never find a way to fix? Seriously only series I am having this issue with and not on dragon ball or gt. Sucks I just renewed 3 days ago and finished dragon ball today and now got this annoying **bleep**.


For more information about that channel's features and functionality, you'll want to contact the channel provider support directly to inquire further. Many channels on Roku are developed and maintained by the channel provider themselves.


I don't know why by sometimes the audio/diague completely cuts out during Cutscenes at the beginning or mid-way. There are times I'm watching a Cutscene or ingame cinematic and I'm not getting ANY sound at all. In fact the subtitles sometimes don't even show up at all so I can't even read what's going on. It's very inconsistent!


Example, I'll be watching a Story quest Cinematic for Heart of Thorns. It will start off fine and I can hear everyone. I can even see the subtitles too. It will go along just fine with the characters interacting with each other. Then out of nowhere, the sound will completely cut out and I can't hear them talking anymore. What's more the subtitles stop working at the bottom of the screen. Sure the Cutscene/Cinematic keeps going but I have NO clue what's going on. I can tell the characters are talking because their mouths are moving. I also want to point out that there have been a few times where the dialogue audio has overlapped or progressed too quickly while the characters are still visually talking. Almost as if the script has skipped a beat or two. This also sometimes leads to the audio cutting out as well.


Another time is for example during ingame cinematics as part of the game. They don't play sound or subtitles at all sometimes. I can SOMETIMES catch what they say by looking at the chat since it puts the text there. But this completely ruins the immersion of the story as I have to read what happens AFTER I watch the CS. I want to point out that this isn't always the case and I can't always see the text in the chat. Some of the dialogue doesn't go there for some reason so I feel left out at times.


Basically it's extremely random when and when the sound will work during a Cutscene/Cinematic. It's extremely frustrating as I'm trying to enjoy the story but it falls flat when I can't even read subtitles because they randomly stop working on the screen.


What is going on? Is there something I can do to fix this? I've tried everything and I want to point out that the Sound Settings are default with GW2. I've also tried adjusting my Windows volume and that hasn't fixed it. I want to say this is a bug in the game as I've seen others complain about this. Any help would be great.


Oh also like I mentioned before the audio for the dialogue sometimes gets cut off because the cut-scene progresses too fast and doesn't give ample time for the dialogue audio to finish. Instead it will cut it off at the end and the next audio dialog begins. Seems to happen often as well. There is no seamless progression from one audio dialogue to another. Sometimes entire sentences are missed and or skipped to keep up with the ingame cinematic/CS.


this link has a permission issue for some stupid reason, but you can see the cached one on google. Pretty much exact issue. -forum.guildwars2.com/discussion/21213/heart-of-thorns-cinematic-audio-bugged


AlwaysCloudy.3890 wrote the following:"Getting straight to the point as suggested in the title, the story cinematic sounds for the Heart of Thorns story seem to be bugged. Not just for me, but for a friend I was running with as well. Going further into detail, the bug is that the cinematic would play, and either the audio would pop in too early or not pop in at all. The times when the audio actually does pop in however, it only gets cut off shortly after or ends up finishing as fast as it went out, leaving an awkward silence with the camera panning in it's programmed direction. As to when this actually began... I can only say that I began experiencing this after patching Guild Wars 2 on Tuesday, December 12th. I had run through the majority of the HoTs story with one of my characters before the patch on the 12th and only had the finale: Heart of Thorns Act 4, where I faced Mordremoth. The cutscene would play out, but the audio pops in early, plays out for a few seconds, then proceeds to cut out. For the rest of the scene, I watched it in silence when normally the dialogue should still be playing.Now during my fight with the big baddy himself, I had accidentally launched myself too far up when the phase where I was supposed to glide over him began, so I was kicked from the instance. I proceeded to play through the act again, but the cinematic where I enter the Dream to fight him played out the exact same way as I previously stated. At first, I had thought that this was something on my end, but just running through HoTs with a friend today, he experienced the same issues. Cinematics would play, but the audio was either not there, or it would pop in and pop right back out.I would also like to mention that the scenario I stated above was my second run through of HoTs. My first run through finished much before my latest one without any major issues."


I have this issue aswell, it just started recently, I started playing again about 2weeks ago and been doing living world season 3, the first 2episodes worked without any problem, but started doing head of the snake today and everything all the sound is working flawlessly until I hit a cutscene than all voice acting and subtitles disappear, but all the other game audio is playing like normal just no voice acting or subtitles so i have no idea what is doing on in cutscenes . I managed to finish head of the snake by just watching the cutscenes on youtube(very unimmerisve and annoying:P), thought it might just be head of the snake that was bugged, so i moved on to flashpoint and it is still a problem just playing along normally all dialogue playing and than I hit a cutscene and all dialogue is just gone, but sound etc is playing like normal, and as soon as the cutscene ends characters are talking again in the world and it all works fine, it is very annoying, hopefully it will get fixed soon since it seems like the bug occurred in a recent patch, didn't have the problem last week when I did the other parts of the living world.


@Gartar.9275 said:I have this issue aswell, it just started recently, I started playing again about 2weeks ago and been doing living world season 3, the first 2episodes worked without any problem, but started doing head of the snake today and everything all the sound is working flawlessly until I hit a cutscene than all voice acting and subtitles disappear, but all the other game audio is playing like normal just no voice acting or subtitles so i have no idea what is doing on in cutscenes . I managed to finish head of the snake by just watching the cutscenes on youtube(very unimmerisve and annoying:P), thought it might just be head of the snake that was bugged, so i moved on to flashpoint and it is still a problem just playing along normally all dialogue playing and than I hit a cutscene and all dialogue is just gone, but sound etc is playing like normal, and as soon as the cutscene ends characters are talking again in the world and it all works fine, it is very annoying, hopefully it will get fixed soon since it seems like the bug occurred in a recent patch, didn't have the problem last week when I did the other parts of the living world.


On my end it appears that the issue happens more and more with the two expansion packs. Heart of Thorns and Path of Fire. The regular core stuff seems to work fine for some reason. That's not to say the bug may happen in core guildwars 2 dialogue. It's possible it does but I haven't reached that point on that character yet. I agree it may have been recent patches that did this.


I wonder what's different between us and those that don't have the problem? (I have it happen constantly =/ ) Just like you stated, the dialogue and subtitles go away -- mouths move and I hear all the rest of the sound effects and music, but it's got to be something with the dialogue component if the subtitles go away as well. But it seems like it doesn't happen to everyone! I can't even begin to imagine what we all have in common.


I seem to be having similar issue, noticed it yesterday while replaying LS3 and now doing DS. No idea how long the issue exists though, as I haven't had any cutscenes cince new episode of LS4.I have all the sounds in the cutscenes, but no voice of characters, not even subtitles, they just move their lips, and that's all. Checked my drivers and they seem to be up to date.


I am experiencing the same issue that is described in the OP.At times, the dialog lines "overlap," with one character starting before the previous had finished. This causes the first character's audio to stop. Other times, the dialog and subtitles cut out completely. The scene continues to play, and there is still music and other sound effects, but no dialogue and no way to know what the characters are saying.Edit: I should also note that I just came back to the game a few days ago. Played through LS2 with no issues. Just started into the HoT content and that is where I see this issue occurring.

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