The Ura midboss can be hypered and held until time out for an easy chain. Alternatively it is possible to destroy it without using any hypers and hold the combo by lasering the tanks leaving the screen on the top left. This is a difficult technique and most feasible with the Strong style due to its high laser power.
The 2 wide ships appearing immediately after the tower have a high base value and should be killed with a multiplier for a good start. Regaining charge after the tower hyper is easy for Power, but Strong needs to do it by point blanking the first appearing wide ship while at the same time taking care to not destroy it prematurely. The bullets fired by the ship are your last change of getting the hit count up to 7000 here. The section between the wide ships and the midboss does not contain anything particularly valuable, so it can be used for an extra hyper if your hit count is not high enough. If not using a hyper, connecting the combo to the midboss is a bit tricky. You want to delay the first set of 3 medium sized enemies to destroy them only after the second set for this.
The boss of this stage is a popular target for score milking, especially during the second phase. This is partly due to the latter part of the stage containing so many high value enemies that a successful full combo will have more value in the end than in any other stage. The first phase of the boss is easy to defeat quickly by leaving one rocket booster intact in the beginning as this lets you point blank the boss itself for an extended time. The big orbs fired in the final phase can be point blanked to instantly recharge your hyper during the invulnerability in order to carry over a hyper with a full charge ready.
Dodonpachi Resurrection features a Novice mode for the Xbox 360 Mode as well as the Black Label Mode. These modes are just like their non-Novice mode counterparts, just with less bullets. Even with a Maxed out RED Gauge in Black Label Novice, the enemies will still fire less bullets than they normally would in the standard version of the game. The bee icons are already uncovered in this mode, a great idea for beginning players. The chain gauge is also more forgiving, with more time having been added before it depletes. Also, players can unlock all of the Ver 1.5 achievements while in Novice mode, making certain ones like facing Hibachi actually possible for far more people than what was in the original arcade version (less than 1%). That said, players looking for an easy 2-ALL should take note that eventually their Rank will be high enough so that the game becomes just as difficult as the standard Daifukkatsu, most notably in the later levels.
That said another common criticism is that bullet hells are difficult. I've always found them to be way easier than games like Raiden or Gradius where your hit box is massive, bullets are tiny and it's incredibly easy to get boxed in with no way out. Bullet hells are a lot more forgiving imo.
@riccyjay Well that's simply because they designed the game around that mechanic, it's easy to make shoot-em-ups without it, and it's existence, whether you like it or not, exists to add challenge and therefore difficulty. Regardless there isn't any point in arguing about that in this discussion as this isn't about that game, we should be discussing DoDonPachi.
Now, we're going to be focusing on some hard achievements here. These require some practice, and skill even on Novice. If you're having trouble, you can easily go to the other pages to get the easy-moderate achievements linked to them.
I'd also probably say that Futari is a bit easier to pick up for newcomers, as there are fewer (and simpler) mechanics to learn, and it's easy to jump right into playing for score if that's your thing. You really can't go wrong with either, though!
This edition is aimed at the Taiwan-Chinese market and some in-game text has been translated in Chinese. It features an easy mode for beginners (not Black Label). It was published by IGS on April 20, 2010.
I've already played Eschatos, Nanostray, Ikaruga (which kicks my ass big time), and finally GunVein. and i suck at all of those, i've only 1CCd Eschatos on easy. so i need a game that'll ease me into the genre a bit.
Self promotion - Flutter Bombs is a family friendly shmup I play on easy mode with my kids. Beyond that, (and not my game) Assault Android Cactus was a great way to get into shmups. Really enjoyed that one which led to others mentioned on this thread.
Enough people have recommended Sophstar, so I will also add Danmaku Unlimited 2 on Steam. Relatively easy bullet hell that has a great sound track. It also has pretty cool ship customization, where you can allot a set amount of points to fine-tune your shot types AND lives/continues (which I am a big fan of).
In short, the player drops chips labelled 1 through 7 into a 7-by-7 grid. Aligning for chips horizontally or vertically removes those chips to the board and does one unit of damage to unmarked chips, which gradually rise from the bottom of the screen. After a gray chip has been damaged twice, it breaks, revealing a numbered chip. Chips continue to rise and fall and you do what you can to trigger chain reactions and keep the screen clear. It's not easy.
Eliss is actually easy to learn. Using all of your fingers, you split, combine, and move planets, so that they align with targets that appear on the screen. As the game progresses, the playspace fills with planets and you must be careful to avoid traps. It's a test of digit dexterity. Developer Steph Thirion released an update, Eliss Infinity, in early 2014. Infinity has better image resolution and widescreen support, and also includes a sandbox mode, a nice place to pretend you're in the sci-fi movie of your dreams.
The most popular mobile games are the most accessible. They're easy to understand and try their best to grab your attention right away. 868-Hack isn't like that. After playing for months, it still feels like I only have a basic understanding of how things work. 868-Hack is a turn-based hacking game, where you proceed through a series of levels trying to steal as much data as you can. In order to be successful, you need to carefully consider every single move. Do you grab that power-up knowing it will spawn new enemies? Or do you make a dash for the exit only grabbing the easiest, safest data possible? One small mistake will lead to death, but in each replay you'll learn a new, subtle nuance to make it easier the next time. Angry Birds hands out high scores like candy. 868-Hack makes you work for them.
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