2015-01-30 18:57:51.585 git[2193:507] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** +[NSString stringWithUTF8String:]: NULL cString'
*** First throw call stack:
(
0 CoreFoundation 0x00007fff8f27625c __exceptionPreprocess + 172
1 libobjc.A.dylib 0x00007fff92feee75 objc_exception_throw + 43
2 CoreFoundation 0x00007fff8f27610c +[NSException raise:format:] + 204
3 Foundation 0x00007fff8e48ef34 +[NSString stringWithUTF8String:] + 74
4 libgarglk.dylib 0x0000000100048ec8 wininit + 104
5 libgarglk.dylib 0x0000000100045e22 gli_startup + 34
6 git 0x000000010001609b main + 75
7 git 0x0000000100004d14 start + 52
)
libc++abi.dylib: terminating with uncaught exception of type NSException
./Kerkerkruip.app/Contents/MacOS/Kerkerkruip: line 3: 2193 Abort trap: 6 $CURDIR/../PlugIns/git $CURDIR/../Resources/Kerkerkruip.gblorb
On Fri, 30 Jan 2015, Dannii Willis wrote:
> Hi, is it possible to run the interpreter binaries directly in OSX, rather
> than using the launcher? When I try running git I get the following error:
You can go directly to the game through the launcher:
% open -a Gargoyle GAMEFILE.gblorb
(/usr/bin/open is part of the standard MacOS distribution, it doesn't
require developer tools to be installed.)
On Fri, 30 Jan 2015, Dannii Willis wrote:
> That's what I'm doing currently, however the gargoyle process seems to stay
> open even after git has exited.
Is that a problem? You can open multiple games this way, sequentially or
serially.
On Sat, 31 Jan 2015, Dannii Willis wrote:
That's what I'm doing currently, however the gargoyle process seems to
stay open even after git has exited.
Is that a problem? You can open multiple games this way, sequentially or
serially.
I'm not too familiar with the conventions of OSX, though I have noticed
that when you close apps they usually stay in the dock. (Just as some
windows programs keep a notification icon.) For the normal Gargoyle app
that would make sense, but as I'm bundling it for a Kerkerkruip app, it
doesn't seem as appropriate.
Okay, I see what you mean. You're right, it's messy.
For viewer-style applications, the MacOS convention is that the app shuts down when it has no windows left open. If Gargoyle did this, I think you'd be all set. But currently it doesn't.