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Stuart
Autosave would be a great feature, along with other modern conveniences like saving the transcript.
However, as you've discovered, the multi-interpreter nature of the project makes a proper implementation of this feature somewhat daunting.
The VM based formats (Z-Machine, Glulx, TADS) offer low-level hooks that could be used to bypass game logic, but the interpreted formats do not.I am reluctant to offer this feature for some formats but not others, as the potential for unexpected loss of progress would be quite high, and would feel like a bug in Gargoyle rather than a defect in the authoring tool.