Just Cause 3 Dlc Missions

0 views
Skip to first unread message

Ling Baus

unread,
Aug 4, 2024, 5:19:10 PM8/4/24
to gapinphyte
Thestory for Just Cause has 21 missions, but aren't actually separated into acts. They are grouped into three acts here, though, and are based on when you unlock the story achievements (every 7 levels). They won't actually pop when you finish missions 7, 14, and 21, but 8, 16, and 21 instead for some reason. Below are video guides for each of the first seven missions, and if you see how long each video is, the missions can be done in a fairly short amount of time. Also, after the fourth mission or so, you will be able to extract yourself in the menu to any base that you have unlocked. You will also be able to extract yourself to the mission start of the next story mission, which is extremely useful if you want to just blast through the whole thing. The link to a playlist of all 21 story missions is below, and will be available on each story page for your convenience.

After the beginning cutscene, you will be falling from your airplane and need to parachute to the beach to meet up with Sheldon, one of your contacts from the agency. When you think you can make it to the beach by parachuting, press to open your parachute and use the left stick to guide your descent. After landing, kill the enemies until Sheldon has you hop on the back of his car and use the machine gun turret. Cars and helicopters will shoot at you, so try to take them out as soon as you can. You should try to focus more on the helicopters, but the odds of anything hitting you at all in any section of the game is very small unless you're dealing with a tank.


After a bit of a drive, Sheldon will come across a blockade and task you with blowing it up. With your set of twin pistols, shoot the red explosive tank until it explodes, then hop back on the truck. (These twin pistols will carry you through the game, especially because they have infinite ammo.) You and Sheldon will continue to drive to your destination, and you should continue to come across more cars and helicopters trying to stop you. When you're about 500m away from where you're headed, allies will come in and bomb the bridge that you're crossing to kill off anyone that remains chasing you. The mission ends here as you watch a cutscene introducing you to Sheldon a bit more, and your other contact, Kane. Once any story mission is over, you will be prompted to save. I recommend doing so every time you finish a story mission, just in case something happens. I've never heard of the game crashing, but it's better to be safe than sorry.


Breakout is more of a driving mission than anything else. You need to bust the rebel leader, Jose Caramicas, out of prison so you can be part of the guerilla rebellion. You should drive along the coast until you find a black dot on your minimap near the water. This is the location of a boat you can take to the island the prison is on. I unfortunately forgot about this boat during my recording of the mission and took a really unusual path of getting there. You can try to do what I did too, but taking the boat makes much more sense.


Once you reach the prison docks, get off the boat and kill the surrounding guards. Then, climb the nearby ladder by standing in front of it and pressing until the game allows you to actually climb the ladder. Once at the top, find your way down the building to the bottom floor and enter the prison to find more guards to kill. The prison is fairly small and soon enough you will come across Caramicas, and you'll have to bring him to the prison entrance. He will tell you to meet him somewhere, and you'll have to drive there and dodge the bad-driving-AI police cars coming at you until you reach the meeting point. Caramicas will make you one of the soldiers, and the mission ends there.


The third mission introduces you more to the guerilla fighters and how liberations work, and starts immediately after the second story mission, Breakout. You liberate two settlements, Los Mirasoles and Merecure. After you're done with this mission you will have completely liberated Provincia Aguilar. After driving to your destination, talk to the man with the target arrows pointing above his head. The liberation will start, and you will be tasked with killing some government soldiers. After about three soldiers, you will have to blow up a blockade with grenades by pressing (you will get 8 grenades after starting the liberation and many of the soldiers drop yellow grenade pickups). This process repeats two more times, but after the first time you'll have to kill more than three soldiers.


Once you're through your third blockade, you will have to capture the enemy flag by pressing near it. Sheldon will then direct you to Merecure, the second settlement to liberate in this mission. Once you get there, you will do the same process over again like you did in Los Mirasoles, but this time you will also be given timed explosives. This would be a good opportunity to figure out how to use them, so switch weapons by pressing until you select the timed explosives. When directed to blow up another blockade, press to place them and then get as far away from them as you would a grenade. After capturing the flag of Merecure you will have finished the mission and liberated Provincia Aguilar.


Following Freedom Fighters is the fourth mission, The San Esperito Connection, which will introduce you to the Rioja. You're going to have to get to Franco Alifano, kill him and take his money to the Rioja. When this mission starts, you will now be equipped with the Protec Grappler G3, which uses magnets to attach you to cars and other vehicles, and is a lesser version of the grappler found in later games. You can learn how to use the grappler by switching to it and targeting a car, then reeling yourself into it by hold until either given the prompt to jump to the vehicle or you automatically jump to the vehicle.


Either way, once you get a vehicle, drive to where Alifano is located and take the wheel. Alifano is in the passenger seat, so slow down until he jumps out of the car, and do the same so you can shoot him. Once he's dead, take any car to the next destination, which is the hotel where Alifano was supposed to meet the wife of the Rioja leader, named Immaculada (The actual leader himself does not have a name to go by). After the cutscene, the mission will end.


Test of Loyalty is referring to proving yourself loyal to the Rioja. You need to destroy a cocaine plant that belongs to the Montano, which is the enemy of the Rioja. When you arrive at the cocaine plant, you will have to take your triggered explosives (selecting them using ) and then setting them down with . When one is planted, you can switch to your detonator and press to detonate any explosives that you've set down. You can set and blow up one at a time or both at once, as long as both parts of the plant are blown up.


Kane radios you and says it'd be a pretty good idea to not only blow up the plant for the Rioja, but to steal the Montano's cocaine for them as a present.The truck loaded with cocaine crates will be nearby, and you will have to make sure at least two of the crates in the car remain in the truck bed when you reach the next destination. This is extremely easy, because there are two layers of crates in the bed. The first layer will most likely have some or all of its crates fall off, which is fine, because you would still have at least 8 crates remaining. The bottom crates will basically never leave your truck as long as you don't tip over, and having more than two crates does not benefit anything afterwards. When you finally reach the destination, the Rioja leader will call you, and tell you it's going to be nice doing business with you, and the mission ends here.


Your briefing for Good Cop, Bad Cop will come from the second-ugliest person in the entire game, the first being the Rioja leader. The target that you're about to kill will be on board a ship, so either parachute over there after launching yourself up in the air or take a boat to one of the ship's side docks. Whichever way you get there, there should be guards shooting at you. However, at this point you should be used to how bad the AI shoot. Take them out if you feel like you have to and kill your target.


Kane will come around the left side once he's dead (if you're facing the bow of the ship) and you'll get into the turret seat of her boat. There will be another section of shooting helicopters and boats like in the first mission, but this time there are more helicoptersand you should focus on destroying those first. After getting close enough to your destination, the mission will end.


For this mission, Sheldon sends you after the president's fixer, who is known to visit whorehouses constantly and knows of your plans to overthrow the president. Your first objective will be to hijack his limousine and kill him. Nearby the agency RV will be a motorcycle that you can take to the location of his limo. Hijack it using a stunt jump and the grappler (which you've hopefully gotten used to by now) and start driving the car through the road. The reason for this, instead of stopping, is because Sheldon will inform you that the target is already at the whorehouse. I don't know why, but the guy still didn't inform the president about you. Either way, you will have to drive up to the whorehouse atop a mountain to find him.


Once you're there, he will be running around without a gun of his own, but there will be several enemies which may actually pose a threat. Kill them as soon as you can, because for some reason Durango will run into the hills, where it may be hard to lock on to him. When Durango dies, there will be a short cutscene, and you will have finished 1/3 of the story.


My favourite character in the new Just Cause is called Larry. That's what I decided to call him anyway. When I met him, Larry was - how can I say this? - recently dead. Furthemore, Larry was - how can I say this? - attached to the fender of the car I had probably used to kill him. I say probably because in the heat of the moment in a Just Cause game it can be hard to say what happens and who makes it happen. The thing is, Larry wasn't just dead, and he wasn't just attached to the fender of the car I was driving. He was also floating in the air, ragdolling in a perfect summer breeze. That's because one of his legs - I forget which one - was attached to a massive helium balloon that was holding him aloft. I didn't spot Larry for a good five minutes, I reckon, such is the pace of a typical Just Cause mission. Once I did, I found it hard to let him go. For one thing, I had grown fond of him. (You could say I was attached to him.) For another, I couldn't remember the button to snap the tethers.

3a8082e126
Reply all
Reply to author
Forward
0 new messages