League of legends is displaying a message "couldn't initialize graphics device" when I go to play a second game after restarting/starting my PC I was wondering if anyone has had similar issues or knows a fix I have tried turning off anti-analysing and turning on resizeable bar.
Thanks
The SSU report is ideal for us to further investigate your issue. When you mentioned that the SSU doesn't seem to do anything. Do you mean that the tool doesn't open? Were you able to create a report? If so, attach them to your next response.
Perform a clean installation of the latest driver available. The latest driver is version 31.0.101.4091. Sometimes corrupted files from previous installations of drivers can linger on a system which can cause driver updates to not work as expected.
When I disable Arc Graphics the game works but at low fps and would be extremely unenjoyable to play repeatedly I also reinstale 31.0.101.4019 drivers (with clean installation) and my operating system build is 19044,2468
It doesnt happen after every League game but it seems the driver (or the card) seems to randomly malfunction, causing League and other games to suddenly not recognize the GPU anymore. Or at least not as a DirectX compatible GPU.
I also sometimes randomly get short blackscreens, that last maybe 2-3 seconds and can also occur when no game is running. They seem to precede said error. Cant say 100% for sure, as they might as well happen while my PC is running without my presence.
Once this problem appears, I can sometimes temporarily fix it by "updating" the graphics driver via the device manager (basically reinstalling the current driver). Win+Ctrl+Shift+B does not work. Most of the time I end up having to reboot the system to get the GPU recognized again. I was not able to somehow reproduce the issue, it just seems to randomly appear. One odd thing I have noticed is that (re)installing the Arc shortly resets all or at least some USB devices connected to my PC (for example my keyboard will flare up, reconnect and reload the LED configuration just like when I boot up the system) - is that supposed to happen?
I have also sinced managed to find out that there seems to be no (reliabe) direct connection between the blackscreens and the "GPU cant be recognized" issue. Imho it also seems to be very likely a driver-related problem - Im not an expert, please correct me if Im wrong - because even when the GPU can't be recognized anymore by games, dxdiag will correctly show the presence of the card and report no issues.
DXVK will not alleviate the problem either, I tried that with League of Legends, assuming that maybe only DX-reliant games would be affected. I still get the same error when trying to load into an actual match (base client runs fine). Prior to that Ive made sure that DXVK is indeed working with League by calling up a live metrics overlay via a conf file before the issue occurred.
You mentioned that the Operating System Build is 19044,2468. The latest Windows 10 build is 19045. Please update your operating system to the latest version available. Here is an article that shows you how to update the operating system. If you have more questions, you should contact Microsoft for further support.
Thanks Jean
I am still getting the issue after getting the newest windows update I am still having the issues, I have noticed that other people using Intel Arc graphics cards alongside Ryzen CPUs are having the same/similar issues to me and I'm wondering if the drivers are potentially clashing with the CPU (I'm no expert but I hope this information can help)
Thanks
We recommend you create your thread for more personalized troubleshooting. We understand that the issue may be similar; however, the recommendations would vary depending on each system, and providing suggestions for different system environments may be confusing for everyone. Also, it is important to mention that if the Original Poster stops responding, the thread will no longer be monitored.
We are still investigating this matter; however, we want to recommend you install our latest beta driver, 31.0.101.4125. Note that these releases are for targeted testing. For the most stable experience, please use the fully validated production releases.
Hi Jean thanks for all the help so far, Im not sure if this issue would be present in any other games as the only games I play on this PC are league of legends,Csgo,Hollow knight and chess(through browser)
Thanks
Before continuing with more troubleshooting, we would like to check if you were able to reproduce the issue after installing the latest beta driver, 31.0.101.4125, as we recommended in our previous post.
Intel does not verify all solutions, including but not limited to any file transfers that may appear in this community. Accordingly, Intel disclaims all express and implied warranties, including without limitation, the implied warranties of merchantability, fitness for a particular purpose, and non-infringement, as well as any warranty arising from course of performance, course of dealing, or usage in trade.
So when I try to download any application, say Youtube, Facebook, Netflix, or any other. It says the app is not compatible with this iPad. I tried to buy it on the iTunes software on my Dell Laptop, but the purchase button is grayed out, and says iOS app store only. How can I solve this?
Apple ended update support for these models in September 2016. Your iPad cannot be updated to iOS 10 or later major versions of iOS, as the internal hardware does not meet the minimum technical requirements for new versions of iOS/iPadOS. This limitation cannot be bypassed; these are 32-bit architecture devices, whilst all recent versions of iOS/iPadOS are designed for 64-bit hardware platforms. iPad2, iPad3 and iPad mini1 are all obsolete.
Of current models, even the entry-level iPad8 has specifications and capabilities that will massively outperform you current iPad - and is compatible with the vast majority of current Apps. Other models are more powerful still.
Then go back to your older iPad, open the iOS App Store, go to the Purchases section of the store app, search for the app/s you wish to try and download to that older iPad and see if an older version of the app is allowed to be downloaded/installed to that older iPad.
I'm looking for an authoritative answer, backed by data. A friend asked me the other day whether he would benefit from plugging his mouse into a USB 3.0 port instead of an available 2.0 port. I flippantly replied that it would make no difference at all. Certainly I'm not the only one to think that. See answers on:
So you are entirely correct: plugging a mouse into a USB3 connector confers no benefit whatever. If a mouse responds slowly, it is because something else is hogging the CPU to the detriment of the mouse driver.
USB 3.0 controllers support backward compatibility by performing enumeration in a way that is compatible with USB 1.x and 2.0 devices, and exposing a logical EHCI controller as part of the register map.
The mouse will identify itself as a USB full-speed device regardless of the port and controller it is connected to. This will cause the mouse to appear logically connected to the EHCI controller (sometimes even OHCI/UHCI).
Having a logical EHCI controller does not mean that the device is attached to a USB 2.0 circuit. The connection between system and USB 3.0 host controller will be higher speed, probably multi-lane PCIe. It's also much less likely to go through a PCIe-PCI bridge, which causes buffering and slight additional latency.
Besides the host-side connection, the transistors driving the USB pins will also have a higher switching rate, and instead of passive components for noise filtering, the bus will use digital switches in the filter network, to allow it to be removed and not slow down USB SuperSpeed devices. (This was probably a bigger deal for the jump between USB 1.x and 2.0)
The passive filter components present in the mouse should dominate. Still, rise and fall times could be a few nanoseconds faster.
In summary, a USB 3.0 host controller with a full-speed or high-speed USB 2.0 device is not the same circuit as the same device attached to a USB 2.0 host controller, and the timing will not be identical.
However, any latency improvement will be at most a couple microseconds. I suppose it's possible that with some probability this would cause the mouse input to be relayed to the server in time to be processed one frame earlier; the probability is extremely low (well under 1%), and anyone claiming it affects their game performance is confused.
In particular, the effects of network congestion are several orders of magnitude larger. Anyone trying to give themselves every technical advantage in the competition should focus their efforts there. QoS markings probably do determine the outcome of games at the highest levels of play. Choice of service provider almost certainly does.
We need to take a look at the mouse's polling rate and from that we can have a better idea of how much data is being transmitted.If a mouse has a 100hz polling rate, it is sending data to the computer 100 times a second.
A standard mouse will send a 3 byte packet containing info on X/Y position information as well as button information. Considering that 3 bytes are transferred each cycle of the polling rate, you could have 300bps being transferred.
USB 3.0 and USB 2.0 controllers on modern motherboards are implemented differently, primarily due to the data throughput USB 3.0 requires. In some chipsets you'd find the USB 2.0 appear as essentially PCI device on a supercommunications hub that also handles all the other slow devices, like hard drives, audio, ethernet, parallel and serial ports, etc. This existed in the southbridge chip, which was then connected to the northbridge through a media layer similar to a PCIexpress bus. The northbridge handled the high speed stuff, such as memory, graphics, PCIexpress etc.
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