Arena of Valor is a multiplayer online battle arena (MOBA) game developed for mobile. The overall gameplay of Arena of Valor highly resembles League of Legends, a MOBA game on PC developed and published by Riot Games, which is also a subsidiary of Tencent and a sister company to TiMi.[7]
Players control characters, referred to as heroes, and each of these heroes has a unique set of abilities.[8] Heroes start the game at a low level and can earn gold and experience (XP) in various ways: Killing non-player creatures such as minions or monsters, defeating other players, destroying structures, passively through time and through special items that can be purchased through the shop. Earning experience unlocks and augments abilities, making the hero more powerful. Items purchased in the shop do not carry over matches, and therefore all players are on equal footing at the start of every match.
Matches give players rewards, such as gold, which can then be used to buy a variety of heroes or arcana.[9] In addition to this, players can play a 'Ranked' match type, which allows them to be matched with players who are at their skill level and be assessed through in-game 'ranks'.[10] Stars are earned for a victory and lost when the player loses.
Abyssal Clash is a 5v5 game mode where players are given randomly selected heroes. Players may choose to re-roll once and receive a different hero. The game map, Abyss Canyon, only has one lane, with two turrets and a core base connected at either end of the lane. There are certain restrictions which do not appear in the default 5v5 mode: Items may only be purchased before leaving the base or upon death and hero healing at the team base is disabled. There are health regeneration runes that appear next to each turret, which provide heroes with a small regeneration effect.[13]
Hook Wars is one of the arcade game modes. The game map, Treasure Bay, is made up of two large connected vessels. Although this game mode is also 5v5, there are no minions, turrets, or bases in this mode. Each player is able to use a Hook as a special ability, which can grab an enemy on the opposite boat or from long distances. Players aim to capture the Control Zone, located at the center of the map, and hold the zone for a certain duration (until the counter reaches 100%). The capture rate increases with the number of players standing within the zone.[14]
There are 117 heroes in Arena of Valor as of 26 January 2024. Arena of Valor divides the heroes into numerous categories that each play different roles. The most notable difference is the type of damage a hero deals - some heroes deal physical damage, which can be countered by the armor stat, whilst other heroes deal mainly magic damage, which is countered by the magic resistance stat. Some heroes deal both types of damage, and some deal 'true' damage, which cannot be countered by either armor or magic resistance. All heroes are classified as one of six categories, with some heroes overlapping multiple categories.
Players can purchase items, which make a large impact on the hero stats and playstyle. An example of this is Zephys, a dual warrior/assassin class. He has a passive ability that increases damage reduction against incoming damage based on a proportion of health lost. If only offensive items are bought, he will deal a lot of damage but will have a low amount of health and defense, which impacts survivability. If Zephys purchases a mix of offensive and defensive items, he can take damage for the team while still dealing a noticeable amount of damage. If Zephys buys only defensive items, he can boost his damage reduction passive to its maximum potential, being literally almost impossible to die in most circumstances like a Tank class character, but will deal drastically lower amounts of damage.This kind of playstyle can be applied to all heroes, allowing tanks to act as warriors, mages to act as supports, and vice versa.
After Tencent fully acquired Riot Games in 2015,[15] Tencent asked them to make a mobile version of League of Legends, as multiplayer online battle arena (MOBA) games were very rare on mobile at the time, with Vainglory by Super Evil Megacorp (which was formed by ex-Riot Games employees) being the only notable title.[16] Tencent wanted to seize the opportunity to dominate the mobile market because there were not any strong competitors aside from Vainglory.[17] However, Riot Games declined due to mobile not commonly being seen as the platform for competitive games, and claimed that the gameplay of League of Legends could not be replicated on smartphones. Be that as it may, Tencent was still determined to launch a MOBA game on mobile. After receiving the refusal from Riot Games, Lightspeed & Quantum Studios (which would later develop PUBG Mobile under license from Krafton) and TiMi Studios (both of which are Tencent's internal video game development studios) raced to develop a MOBA game that fit the bill, resulting an internal competition.[18]
Arena of Valor was developed by TiMi Studio Group with the same engine and user interface design as Honor of Kings and published by Level Infinite. A subsidiary at Tencent Interactive Entertainment Group, headed under the Tencent Games division. Arena of Valor originally was named Strike of Kings, and was intended to be the identical name to Honor of Kings, but the publishing team thought the name might not be suitable to appeal to the Western audience. Moreover, the difference in content featured in the game made the publishing team decide that a better name is required.[2] Still, Arena of Valor has several alternative names when released in different countries, such as Realm of Valor in Thailand,[23] Lin Qun in Vietnam,[24] Penta Storm in South Korea,[25] and Legendary Showdown in Taiwan and Japan.[26][27]
Garena joined the marketing team as they helped to westernize the atmosphere of the game. The in-game characters have been swapped from characters inspired by Chinese folklore and Chinese mythology, to characters inspired by European folklore and several mythologies from other nations, blending a variety of elements including Lovecraftian horror, steampunk, high fantasy, and sword and sorcery to appeal audiences outside China.
The appearance of in-game characters mostly recycled and revamped designs of characters from Heroes of Newerth, a MOBA game that Garena had acquired from S2 Games.[28] Arena of Valor also included several characters such as Butterfly, Violet, and Mina from Age of Gunslingers, a third-person shooter game that previously was also developed by a division of TiMi Studio Group.[29] Additionally, Arena of Valor has multiple collaborations with other franchises, having crossovers with DC Universe,[30][31][32] Wiro Sableng,[33][34][35] Contra,[36] KFC,[37] Sword Art Online,[38][39] Ultraman,[40] Bleach,[41] One-Punch Man,[42] Demon Slayer: Kimetsu no Yaiba,[43] Sailor Moon[44] and Hunter Hunter.[45]
TiMi intended to feature characters from the Marvel Universe during the prototype stage of Strike of Kings (before the rebranding to Arena of Valor and collaboration with DC Comics), with the closed beta test of the game under the name of Marvel Super Heroes. The initial game featured some characters from TiMi's intellectual property crossover with Marvel's characters.[46] However, Marvel Entertainment later took back their license, forcing TiMi to stop the development and Tencent Games to shut down the game as they lost the rights to release the game.[47] Subsequently, TiMi Studio Group had to redesign the game, creating the current appearance of Arena of Valor. TiMi then approached DC Comics to include their characters as a replacement to Marvel's characters, while Marvel went a separate way, and collaborated with other video game developer companies to develop their own MOBA, such as Marvel End Time Arena by Smilegate,[48] and Marvel Super War by NetEase.[49]
Arena of Valor has a wide variety of publishers for different regions. Arena of Valor was first launched in Taiwan on 12 October 2016, by Garena, following a two-week closed beta testing period.[57] On 17 October 2017, Garena launched Arena of Valor in Malaysia, Singapore, and the Philippines, where a majority of the gaming community plays mobile games. Garena decided to combine these three countries in one server. In South Korea, the game was published by Netmarble on 26 April 2017.[58] The game was released in European markets by Level Infinite on 10 August 2017,[59] and was released in North America and Latin America on 19 December 2017.[60] On 28 June 2018, Level Infinite implemented "Asia server" unannounced. This server included Australia, New Zealand, Myanmar, Laos, Cambodia, and Brunei.[61] In Japan, DeNA cooperated with TiMi to launch Arena of Valor on 30 November 2018.[62]
Nintendo announced a deal with Tencent Games to bring Arena of Valor to the Nintendo Switch for international markets, as well as forming a partnership to ship Nintendo Switch consoles into China. The game was announced to be released for the Nintendo Switch during the September 2017 Nintendo Direct presentation.[63] A closed beta became available for the platform on 28 June 2018, and participants received an in-game skin for one of the characters.[64]
The game was officially launched on the platform on 28 September 2018.[65][66] Speaking to Engadget, Tencent Games revealed the Nintendo Switch port of the game is enhanced and optimized for the platform, taking advantage of the console's processing power and hardware features to implement various changes to the game, such as improved graphics and animations, better lighting, smoother lines, and additional minute details like butterflies. Additionally, several adjustments were made to the game to be playable on a bigger screen with traditional controls, and stats for characters have been reconfigured. Because of these changes, cross-play between the Nintendo Switch and mobile versions of the game is not possible.[67]
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