Sketchup free 3d models furniture available for download include: Wardrobe & Display cabinets, Sofa, Table, Chair, Other, Bed, Sideboard & Chest of drawer, Office furniture, Arm chair, Other soft seating, Table + Chair
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Hello,
I sell Hi End Outdoor Furniture to designers and architects. To do this I provide detail Sketchup Models for the clients. I import (mostly 3Ds. files) from the furniture vendors I represent and import their fabrics to put on the furniture. This processes is very detailed, I import different fabrics for all the decorative pillows too.
My problem is that I am creating many different types of furniture with all different finishes and once I put a lot of this furniture into place is is slowing down my model significantly. So much it is freezing and I can do anything. I have make all the furniture groups so I can move them around easily and placed them on layers so I can turn them off when I am working on other things but it does not help.
We have a sketchup model inserted into a furniture family. When we load the family into our model and place it, it won't appear on plans but it will in section. We don't have any filters or vg settings turned off. We can see the furniture in plan but only in reveal hidden objects mode.
The family is OK (even though I have my own opinions about the advisability of using non-native geometry in Revit - this is a comparatively simple piece of furniture that can be easily modeled in Revit). I have attached a file where you can see the family has been inserted and is resplendent in its' glory.
Unfortunately I can't. The model is huge. I did manage to get it to appear in a callout where I turned off our furniture filter. The furniture plan where we want to see the furniture obviously does not have this filter. This plan is also where we can see the furniture in reveal hidden elements mode but can't unhide it.
I've researched a bit myself and found this site called " =en " where there's lots of free models you could use, but I'm wondering if thats uhh legal to put in a comic?? I mean someone worked hard on that model and you just take and use it >.< that's not very nice
Don't know much about Sketchup since I can't run it on my computer, but if you have simple layouts, you might consider using RoomSketcher it's like Sketchup but less.... Good. It's good for keeping track of where the furniture is and for finding good shots. I wouldn't suggest tracing over it, but it can give you an idea on what the layout should look like.
Oh, well i'm sorry for that, i assumed you didn't know how to draw backgrounds. But it still applies, practicing would help you do it faster.
If you really want to make 3D backgrounds though, I'd recommend Blender. It's a little harder to learn than sketchup, but it's still fairly easy compared to other similiar programs. I't also not just for rooms and buildings, it lets you model furniture and decorations and all of that stuff.
I occasionally put together scenes in SketchUp using whatever models I need (usually some of my own and some free models) and use that as reference for my drawings. I don't really recommend reinventing the wheel by making all your SketchUp models from scratch. Unnecessary time sink, unless you're also looking to build a 3D modeling portfolio.
Do you need actual models though? Sometimes if I need a quick room mock up, I'll open Maya (free alternative would be Blender--Sketchup will work too, and is not hard to learn, but it can be a little buggy and finicky) and whip up some primitives (basic shapes like globes, cubes, etc) to vaguely resemble a room. Infinitely quicker than setting up a room in SketchUp. You can freely trace that if you like and add curves and details as you see fit. This allows for and encourages more creativity.
If you really want to make 3D backgrounds though, I'd recommend Blender. It's a little harder to learn than sketchup, but it's still fairly easy compared to other similiar programs. I't also not just for rooms and buildings, it lets you model furniture and decorations and all of that stuff.
Blender is great and all and I do recommend it as well, just wanted to point out that making furniture and decorations in SketchUp is actually pretty easy and part of what it is meant to do. Hence why the SketchUp Asset store is 90% furniture, appliances and decor.
I say just create the background in sketch up(your own original one), put the camera how you want it and then just trace the environment, seen too many comics using 3d models for 2d characters and it looks weird too me, it's easy to spot and takes me out of it
hell yea go for it. if it saves you time then do it.
ive been thinking of building my own things using sketchup but the program has changed so much over the years i remember using it back in 2016 and it was so difficult to use. maybe ill use blender next time.
I'm not really into making a 3D modeling portfolio like what you said, so definitely not
Also I wonder if it's okay to use a free model (like the interior of a room) then tinker it a bit here and there and claim it as your own ...? And I definitely do need some models, its great that SketchUp has a lot of furnitures. Since the both of you recommended Blender, I'll make sure to learn about that, same with Maya.
Uwah, I didn't really look through the Terms of Use so thanks for reading it for me, haha. I guess I could just trace the model and make it look a little bit different then credit the creator or... just seriously learn how to use SketchUp so I don't need to use existing models.
Although many manufacturers provide Revit Family and Revit also provides numerous libraries, designers always seek new models and objects for their design and renderings. Sketchup 3D Warehouse provides a great library for designers and manufacturers. I added three Video tutorials to import the Sketchup model to Revit Family for your reference. You may try.
Sounds like an incredibly complex, slow performing townhouse. You may want to consider separating the ground floor from the first and saving each as different models. Essentially becoming two individual models and two separate walkthroughs, cutting the project size in half, or near there hopefully. To be honest, I've never heard of or seen a model this heavy, at least when compared to the volumetric size of an average double story townhouse. The largest model I've ever worked on was around 1.4gb consolidated, was never edited as a singular model and had 85 storeys at 200,000 sqfpf. Do you mean 90 mb?
I think you should use proxies as much as possible... and make sure that you dont have unnessesarily large/complex models where you dont need them. Use the "purge unused" option in sketchup to get rid of unused textures and components.
Namrfb ; Proxies are definitely one of the top optimizations to speed up and lower overall project file size. I previously asked what kind of detail you were working towards, and if you were building as realistically as possible - like the approach a carpenter may take to building a piece of furniture. If that's the case, you're adding a lot of micro detail that you won't necessarily see, but you'd definitely feel in a very short space of time. All that detailing and texturing is increasing your polygon count, and if that's the approach you're taking - you need to be working with proxies as Herbo mentioned.
Yes it is the case that i am modelling into very detailed for even a carpenter could understand everypart of the furniture i put in the design. Yeah, it is not necessary for some small objects like handles, and i think i will have to simplify them.
In most models we use for our internal testing, the textures take up most of the time. We can only access the textures if we let SketchUp write them into a file, and SketchUp needs approximately 100 milliseconds for each one. This way you end up with a few minutes very quickly. It gets worse if Enscape detects the wrong filename extension and instructs SketchUp to write a jpg file into a file named *.png. Then the image is converted to another format and this takes much more time.
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