I would like to develop a game on this platform, but is it possible to
launch on Facebook and MySpace with this framwork?
Also, I can't find the Android client?
Cool,
There was a disconnect on what the homepage said and then seeing what
was really available at this time. This confused me.
My other question would be about monetization. Will I be able to
easily monetize and brand the game on your site, social sites and
mobile apps?
I see that we have to pay you for the platform, so complete branding
and monetization will be important to me.
Will I be able to put a banner in the mobile apps? What about ads and
other monetization for the social sites?
I'm a PHP developer but I don't think I will be able to program the
game myself so I will have to hire a developer. What language should
the developer know? What language is your SDK based on?
I'm guessing javascript on the client side but what about the server
side?
On Oct 26, 7:42 am, Kishore Annapureddy <krishnaakish...@gmail.com>
wrote:
> Hola,
>
> Regarding android client, I should say it will be some time until we release
> Client API for iphone, android, blackberry, but they are definitely in the
> pipeline. We are currently working on other integrations as mentioned in the
> previous reply.
>
> Thanks for your patience,
>
> Thanks,
> Kishore.
>
> On Tue, Oct 26, 2010 at 8:05 PM, Kishore Annapureddy <
>
> krishnaakish...@gmail.com> wrote:
> > Hi Hola,
>
> > We are working on creating a Gamooga Facebook app from which all games that
> > are hosted on Gamooga and allowed to be publicly listed will be available
> > automatically with no work from the developer side.
>
> > If you wish to host the game developed on Gamooga platform as a seperate FB
> > app... thats possible too as soon as we release the Facebook app. You will
> > be able to fill in your FB app details in the game administration panel and
> > get it going.
>
> > We hope to release this support very soon in around a week's time. I will
> > announce it in this forum and on blog as soon as we are done.
>
> > Also, We would love to hear from you any feedback on Gamooga, its
> > framework, developer API or the SDK. Please do let us know.
>
> > Regards,
> > Kishore.
>
Oh cool, I have used LUA before in AutoPlay Media Studio.
Regarding the ability to launch the game however we wish is great.
That is what I am looking for.
A multiplayer game requires many different aspects. Game code,
multiplayer connection server, clients, etc etc. This platform seems
to provide some of these things and helps with others (such as
launching mobile and social clients), this is exactly what I am
looking for and many are too.
I will try uploading the tictactoe game and check out the pricing and
get back to you.
A checklist and diagram of all the steps and modules will be a great
help if you can put something like that on your site. Like a step by
step manual. Eg. 1. Program game in LUA. etc.
Thank you.
On Oct 27, 12:48 am, Kishore Annapureddy <krishnaakish...@gmail.com>
wrote:
> Hi Hola,
>
> Please find my answers inline.
>
> Lua tutorial:http://www.lua.org/pil/(very simple and crisp to understand)
Also, where are game resources such as images located?
Are your same servers also serving those resources?
If so, will the servers be CDN class?
On Oct 28, 3:43 am, Hola <mike54...@gmail.com> wrote:
> Oh cool, I have used LUA before in AutoPlay Media Studio.
>
> Regarding the ability to launch the game however we wish is great.
> That is what I am looking for.
>
> A multiplayer game requires many different aspects. Game code,
> multiplayer connection server, clients, etc etc. This platform seems
> to provide some of these things and helps with others (such as
> launching mobile and social clients), this is exactly what I am
> looking for and many are too.
>
> I will try uploading the tictactoe game and check out the pricing and
> get back to you.
>
> A checklist and diagram of all the steps and modules will be a great
> help if you can put something like that on your site. Like a step by
> step manual. Eg. 1. Program game in LUA. etc.
>
> wrote:
>
> > Hi Hola,
>
> > Please find my answers inline.
>
> > Lua tutorial:http://www.lua.org/pil/(verysimple and crisp to understand)
> I also see that all it is is an HTML page so I can put all the banners
> I want in it or even redirect to a login page on my server first then
> load the game. Very flexible. Not sure how it would work in FB or
> Android though.
In case of advanced Facebook integration or Andriod you have even more
control, you include the script tags or use our client API and talk to
the backend. Once we have them ready, we will include proper tutorials
with example games.
>
> How do you protect against XSS though from bad game developers
> stealing gamooga credentials?
>
We will serve the game content of the developer (the html files) from a
different subdomain than on which the cookies after gamooga logins are
attached to. Essentially we donot associate any user identifiable
content to the serving domain. The game code identifies the user using
a one-time auth key (the 'gd' parameter of the iframe url args), which
if the developer meddles with can get access to that particular
instance of the user but not in context of other games. This will lead
to bad experience of that game which will be ironed out by user
flagging the game.
>
> Is there a way to play against a computer? I'm guessing I would just
> make an AI using LUA?
We would like this to be a surprise to you when we reveal the way we
want to allow developers to make AI (we would like this to more inline
with how current AIs are developed, in C/C++/Python or others, lots of
logic, for which we believe Lua is not right choice). But for now, you
can write it in Lua or on the client side. (Please note that in Lua
you have a 100,000 Lua instruction eviction policy where in if a
callback runs for more than 100,000 Lua instructions it will be
evicted and put back in the ready queue and runs again after all other
ready callbacks are serviced once. This is only to ensure fairness of
services.)
>
> Anyway to play against certain people? Or auto match people?
Currently the users can share a game play url with others which will
be displayed to them while playing the game. Generic auto matching
logic is difficult to implement as wee see that in a game of Chess you
would want to match ppl with similar rating which is not similar to
may be another game like Othello. Hence we want to give helper APIs in
this case too. We also understand matching ppl and having two similar
users online at the same time is the hardest part for the success of a
multiplayer game. The helper APIs also attempt to solve this problem.
But, I am sorry, for now we would not like to reveal what we are upto
in this space since this is a public forum. We will surely take
feedback from our developer community as soon as we have a working
prototype. Thanks for understanding.
>
> My uncle wants to develop a card game so I have been looking for
> something like this and I finally found the platform to use. Whether
> it will be successful or not, we will see. But with games like
> Farmville, you guys have a great idea.
Thanks Hola. Please do let us know if we can be of any help.
> I heard of this from Mozilla.
> You guys also need to team up with game monetization companies (like
> TrialPay and the one Google acquired) so developers have a one stop
> shop for a platform and monetization.
Sure Hola, we will look into these kinds of integration going forward.
You have been a great encouragement to us to continue developing this
platform and bring out more innovative features. Developers like you
will surely be driving and directing force of Gamooga. We really
appreciate it. Thanks a lot for the support.
Sorry for the delay in replying, I have been travelling.
Regards,
Kishore.
>
> On Oct 28, 3:54 am, Hola <mike54...@gmail.com> wrote:
> > Ok I see the current limits.
> > I really have no idea, but if I was launching a game and testing
> > things out, I'd want something for free first, then something like the
> > current limits for $10-15 per month.
> > I would personally compare the resources against Amazon AWS pricing
> > and pay 150-200% as much for the extras you obviously provide.
> >
> > On Oct 28, 3:44 am, Hola <mike54...@gmail.com> wrote:
> >
> > > Also, where are game resources such as images located?
> > > Are your same servers also serving those resources?
> > > If so, will the servers be CDN class?
> >
> > > On Oct 28, 3:43 am, Hola <mike54...@gmail.com> wrote:
> >
> > > > Oh cool, I have used LUA before in AutoPlay Media Studio.
> >
> > > > Regarding the ability to launch the game however we wish is great.
> > > > That is what I am looking for.
> >
> > > > A multiplayer game requires many different aspects. Game code,
> > > > multiplayer connection server, clients, etc etc. This platform seems
> > > > to provide some of these things and helps with others (such as
> > > > launching mobile and social clients), this is exactly what I am
> > > > looking for and many are too.
> >
> > > > I will try uploading the tictactoe game and check out the pricing and
> > > > get back to you.
> >
> > > > A checklist and diagram of all the steps and modules will be a great
> > > > help if you can put something like that on your site. Like a step by
> > > > step manual. Eg. 1. Program game in LUA. etc.
> >
> > > > Thank you.
> >
> > > > On Oct 27, 12:48 am, Kishore Annapureddy <krishnaakish...@gmail.com>
> > > > wrote:
> >
> > > > > Hi Hola,
> >
> > > > > Please find my answers inline.
> >
> > > > > On Wed, Oct 27, 2010 at 11:58 AM, Hola <mike54...@gmail.com>
> > > > > Lua tutorial:http://www.lua.org/pil/(verysimpleandcrisp<http://www.lua.org/pil/%28verysimpleandcrisp>to understand)