The Skinner Box

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Branden C

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Nov 28, 2010, 1:15:09 PM11/28/10
to Gamification
Not all gamification is a Skinner Box, but because so much of it is, I
think this video is valuable to the discussion.

http://www.escapistmagazine.com/videos/view/extra-credits/2487-The-Skinner-Box

In this video Daniel Floyd gives a quick summary of what a Skinner Box
is, discusses it in the context of gaming, and then provides several
alternative ways to increase game immersion/participation.

I think gamification will be best served in the long run by avoiding
the Skinner Box, especially as the sole means of engaging the player.
I think working alternative engagement methods into gamification will
broaden the appeal and help to break gamification out of the FarmVille
stereotype.

Plug: Extra Credits is a great video blog about game design. It has
been one of my favorite things on the Internet since it first started
on YouTube in 2008.
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