Also, if you know of any board or other kinds of games that model the mechanics of consensus-building or negotiation, I'd love your ideas! I'm looking for game mechanics that are ABOUT consensus-building, not imply them. (For example, a lot of co-op games suggest that you reach consensus to succeed, but they're not modeling consensus-building itself, just incentivizing you to go do it yourself).
Thanks!
Gene Koo

Are you thinking of Facade (for the first one)?
http://www.interactivestory.net/
On Nov 29, 10:34 pm, Gene Koo <g...@anderkoo.com> wrote:
> Can someone help me remember the names (and URLs) of these games:
>
> - The one involving a dinner party where everyone seemed to have issues
> with everyone else. I think you had to pay for the full version I never
> played most of it.
> - The one involving a hostage negotiation. I think it was
> dialogue-tree-based.
> - The one involving a car crash or breakdown. I recall that your role
--
You received this message because you are subscribed to the Google
Groups "Games for Change" group.
To post to this group, send email to gamesfo...@googlegroups.com
To unsubscribe from this group, send email to
gamesforchang...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/gamesforchange?hl=en
By opting into this Google Group, you are also opting into our bi-monthly newsletter which we will send to you via the e-mail address you are using for the Google Group.