Fwd: [IFIP-EC-NEWS] Extended Deadline May 15: ICEC 2014 - International Conference on Entertainment Computing, 1-3 Oct 2014, Sydney, Australia

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Chek Tien Tan

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May 8, 2014, 12:26:21 AM5/8/14
to ccs-an...@lists.creativityandcognition.com, Games Hub, games-...@googlegroups.com
Hi everyone,

The deadline for ICEC is approaching and note that ICEC is gonna be ran in UTS itself, so do take the opportunity to save some money for your publications. Proceedings are archived in Springer Lecture Notes in CS.

regards,
Chek

---------------------
Dr Chek Tien Tan


Lecturer, School of Software, Faculty of Engineering & IT

and Co-director, Games Studio, Human Centred Design Technology

University of Technology, Sydney

http://gamesstudio.org/chek/

---------------------



---------- Forwarded message ----------
From: Erik van der Spek <e.d.van...@tue.nl>
Date: Thu, May 1, 2014 at 6:42 AM
Subject: [IFIP-EC-NEWS] Extended Deadline May 15: ICEC 2014 - International Conference on Entertainment Computing, 1-3 Oct 2014, Sydney, Australia
To: ic...@listserver.tue.nl


** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE
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http://icec2014.info/

The IFIP International Conference on Entertainment Computing (ICEC) is the primary forum for disseminating and showcasing research results relating to the creation, development and use of digital entertainment.

The conference brings together practitioners, academics, artists and researchers interested in design, practice, implementation, application and theoretical foundations of digital entertainment. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.


SUBMISSION TYPES AND DEADLINES (Extended)

We invite submissions on design, art, engineering and theory of digital entertainment in several tracks:

Full Technical Papers, maximum length of 8 pages – 15 May

Short Technical Papers, maximum length of 6 pages - 15 May

Poster Papers should be 3 pages – 15 May

Demonstration Papers should be 3 pages - 15 May

Tutorial/Workshop proposals: max 3 pages – 7 April (Closed)


Submission Guidelines

Please prepare paper submissions in the Springer LNCS format (http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0). All submitted papers will undergo a thorough peer-review process by the ICEC 2014 program committee. Accepted papers will be published by Springer as a LNCS. Authors of selected best papers will also be invited to submit extended versions of their submissions to specialized journals on Entertainment Computing. At least one author of accepted submissions has to register and present at ICEC 2014. Where an author is presenting multiple papers, there will be an additional fee. Papers and abstracts should be submitted through the submission web site in PDF format (https://www.easychair.org/conferences/?conf=icec20140). All materials will be reviewed and processed electronically. The information about the work and a contact author's email address, mailing address, and phone number must be submitted through the submission website by the deadline (see above). Submissions should not be anonymized for review. Movies or other materials can also be submitted through the submission web site. The movies must not exceed 50 megabytes in size. Any additional materials must also be received by the deadline.


TOPICS

We encourage submission of papers, posters, demos, tutorial and workshop proposals on all topics related to original research in digital entertainment, including but not limited to:

Digital Games and Interactive Entertainment

• Game Design: Theory, Creation & Testing

• Interactive Narratives & Digital Storytelling

• Entertainment Robots, Toys & Smart Gadgets

• Social Media / Social Computing Entertainments

• New Genres of Interactive & Digital Entertainment


Design and Analysis

• Design of Entertainment Applications

• Experience Design & Analysis

• Telemetry & Semi-Automated Analysis

• Methodologies, Tools & Techniques for Entertainment

• Human Factors & Performance of Entertainment Applications & Technology


Interactive Art, Performance and Novel Interactions

• Digital Art & Installations

• Virtual/Augmented/Mixed Reality & Entertainment

• Ubiquitous/Pervasive Entertainment

• Sound, Music & Performance

• TransMedia and Entertainment


Entertainment Devices, Platforms & Systems

• Digital Entertainment Hardware & Devices

• Entertainment for Nomadic Users

• Ambient Entertainment

• Digital Broadcasting and Digital Cinema

• Interactive Television and Broadcasting


Theoretical Foundations and Ethical Issues

• Experiential Aspects in Entertainment

• Emotions and Affective Interaction

• Theoretical Basis of Entertainment

• Social / Cultural Impacts of Digital Entertainment

• Issues of Public Relations & Advertising Through Entertainment


Entertainment for Purpose & Persuasion

• Serious & Learning Games

• Games for Health & Well-Being

• Games For Change & Social Impact Games

• Exergaming

• Advergames and Digital Marketing


Computational Methodologies for Entertainment

• Artificial Intelligence & Machine Learning for Entertainment

• Procedural Content Generation

• Computer Graphics & Visual Effects

• Big Data in Entertainment

• Security & Privacy in Entertainment


Technical Papers

Technical papers (long and short) are the main medium for presenting new research results to the community at ICEC. Submissions should describe novel unpublished work relating to one or more of the topics listed above.

Papers must be submitted in the Springer LNCS format (see above). Full Technical Paper submissions have a maximum of 8 pages in length and Short Technical Paper submissions have are maximum of 6 pages. Paper length should reflect the contribution and maturity of submission and reviewers from the ICEC 2014 program committee will be instructed to judge the contribution of a paper relative to its length. For example, typical contributions presenting significant research advances/results should be around 8 pages in length (Full Technical Papers) while contributions presenting less-mature, on-going or more focused approaches/results should be around 6 pages in length (Short Technical Papers). Papers with exceeding length relative to their contribution will be rejected. Accepted papers will be divided into two categories, long presentations and short presentations. The committee may accept papers conditionally or for a different category. Authors may be asked to either shorten or lengthen their paper accordingly. Authors may also include a video (optional) in their submission. Video files should be at most 50MB in size. See the general submission information for more details about preparing your submission.


Posters

Posters provide an interactive forum in which authors can present work to conference attendees during special poster sessions. Posters provide an opportunity to describe new work or work that is still in progress. A poster submission is a maximum of three-page in Springer LNCS format, describing the research problem, contribution, and value to ICEC attendees, submitted as a PDF file. Authors may also include a video (optional). Video files should be at most 50MB in size. See the general submission information for more details about preparing your submission. Posters will be displayed on cork boards during specific sessions. We expect to be able to accommodate posters of up to 3 feet by 4 feet (portrait format), so we suggest using that size or smaller. Additional details concerning the poster format display and interactive poster session will be made available following author notification.
Demonstrations, Interactive Installations & Games Peer-reviewed demonstrations, installations and games show early implementations of novel, interesting, and important entertainment computing concepts, systems, installations or games, or can serve to showcase commercial products not previously described in the research literature. We particularly encourage demonstrations with which attendees can interact and play. A demonstration, installation or game submission consists of:
1) an extended abstract that should be no more than three Springer-format pages in length,
2) an accompanying video which should be at most 50MB in size, and
3) a supplement document with a list of a) technical requirements including electrical and connectivity needs and b) space requirements including display and footprint needs. By default, demos and games will have a table, chairs and internet connection available. By their nature, interactive installations are intended for larger, potentially public spaces. We will try to accommodate for the needs of these types of installations, but please include a minimal set-up so that we know the range of requirements that we will need to meet. Successful authors of demonstration/installation submissions will be contacted by the chair to confirm the availability of the requested resources. The abstract, digital video and requirements supplement must be submitted electronically.


Industry Papers / Posters / Demonstrations

Industry papers, posters, and demonstrations are intended to increase the knowledge transfer between academia and industry in entertainment computing. While regular contributions are mainly reviewed for their scientific novelty and contribution, industry papers should focus more on practical solutions and results that are of immediate interest to the industry or especially facilitate communication between industry and academia. Possible examples are (but are not limited to):

• Novel and interesting applications (both commercial and non-profit)

• New frameworks, tools, or libraries

• Business models

• Development best practices

• Information Systems specific to Entertainment


Industry contributions should follow the same guidelines as regular contributions in terms of layout, pages, additional material etc. (see above). We specifically invite industry members to consider submitting a poster or demo to present live working systems. If you work in the industry and would like to make a submission, but you are not used to working with scientific paper templates and publication procedures, please do not hesitate to contact us for assistance.


Tutorials / Workshops (Closed)

We invite proposals for workshops that will be held in conjunction with ICEC 2014. We invite proposals in all areas of entertainment computing (see conference topics listed above) and particularly welcome proposals that will focus on and promote discussion on new and emerging trends.
Workshop/Tutorial proposals should be three pages in length (in the Springer LNCS format) and must include the following information:

Contact information (name, affiliation, address, phone number/fax, and email) of the workshop/tutorial organizer(s); Relevant CV information of the workshop/tutorial leader(s); workshop/tutorial title; workshop/tutorial objective; Background/relevance of workshop/tutorial topic; Expected workshop/tutorial outcomes (publications, activities, "take-home" skills development, etc.); Expected number of participants; workshop/tutorial due dates (schedule of submission); and Sample material(s) for the workshop/tutorial to make a convincing case that would be interesting for ICEC attendees.

Workshops/Tutorials can be scheduled for either half a day or a full day (please indicate your choice) and will take place before the main ICEC conference. Please submit your workshop/tutorial proposal via the electronic conference system.


---
*Organizers*
**

*General Chair*
Yusuf Pisan, University of Technology, Sydney

*Program Chairs*
Nikitas Sgouros, University of Piraeus

Tim Marsh, Griffith University, Brisbane

*Performance Chair*
Andrew Johnston, University of Technology, Sydney
**

*Program Committee*

*Australia*
Leila Alem, CSIRO
Erik Champion, Curtin University
Henry Been-Lirn Duh, Human Interface Technology Lab Australia, University of Tasmania
Dennis Del Favero, UNSW
Sam Ferguson, University of Technology, Sydney
Stefan Greuter, RMIT University
Michael Hitchens, Macquarie University
Tim Marsh, JCU, Australia
Chek Tien Tan, University of Technology, Sydney
Stewart Von Itzstein, University of South Australia
Kok Wai Wong, Murdoch University

*Austria*
Helmut Hlavacs, University of Vienna
Guenter Wallner, University of Applied Arts Vienna, Department of Geometry

*Belgium*
David Geerts, iMinds / KU Leuven

*Brazil*
Esteban Clua, Universidade Federal Fluminense

*Bulgaria*
Zlatogor Minchev, Bulgarian Academy of Sciences

*Canada*
Kathrin Maria Gerling, University of Saskatchewan
Sidney Fels, University of British Columbia

*China*
Zhigeng Pan, Zhejiang University

*Denmark*
Anthony Brooks, Aalborg University

*Germany*
Chris Geiger, University of Applied Sciences Düsseldorf
Jannicke Baalsrud Hauge, BIBA
Rainer Malaka, Bremen University
Marc Herrlich, TZI, University of Bremen
Mike Preuss, TU Dortmund University

*Greece*
Konstantinos Chorianopoulos, Ionian University
Sofia Tsekeridou, Athens Information Technology
Elpida Tzafestas, University of Athens

*Italy*
Luca Chittaro, HCI Lab, University of Udine, Italy
Paolo Ciancarini, Univ. of Bologna

*Japan*
Ichiroh Kanaya, Osaka University
Haruhiro Katayose, Kwansei Gakuin University

*Korea*
Sung-Bae Cho, Yonsei University
Kyung-Joong Kim, Sejong University
Hyun Seung Yang, KAIST

*Netherlands*
Rafael Bidarra, Delft University of Technology
Frank Dignum, Utrecht University
Anton Nijholt, University of Twente
Matthias Rauterberg, Eindhoven University of Technology

*New Zealand*
Christoph Bartneck, University of Canterbury

*Norway*
Letizia Jaccheri, Department of Computer and Information Science, Norwegian University of Science and Technology
Kristine Jørgensen, University of Bergen

*Portugal*
Luis Carriço, University of Lisbon
Nuno Correia, FCT
Joaquim Madeira, Universidade de Aveiro
Teresa Romão, DI/FCT/UNL

*Singapore*
Owen Noel Newton Fernando, National University of Singapore
Ryohei Nakatsu, National University of Singapore

*Spain*
Antonio J. Fernández Leiva, Departamento de Lenguajes y Ciencias de la Computación. Universidad de Málaga
Pedro González Calero, Complutense University of Madrid

*Sweden*
Staffan Björk, Chalmers University of Technology & University of Gothenburg

*Turkey*
Selim Balcisoy, Sabanci University

*United Kingdom*
Marc Cavazza, University of Teesside
Fred Charles, Teesside University, School of Computing
Adrian D. Cheok, City University London
Kathrin Maria Gerling, University of Lincoln
Graham Kendall, University of Nottingham
Minhua Ma, Glasgow School of Art

*USA*
Christoph Borst, University of Louisiana at Lafayette
Sheldon Brown, UCSD
Jose Zagal, DePaul University


---

We look forward to receiving your submissions and joining us at ICEC2014 in Sydney, Australia.

Best Regards

Conference Chair:
Yusuf Pisan, University of Technology, Sydney, Australia

Program Chairs:
Nikitas Sgouros, University of Piraeus, Greece
Tim Marsh, Queensland College of Art, Griffith University, Brisbane, Australia
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