Just wanted to let people know about the upcoming Digital Conversation: Games, Literature and Learning event I'm hosting at the British Library in London on Monday evening (4th November) for International Games in Libraries week,
https://www.bl.uk/events/digital-conversation-games-literature-and-learningThere will be wine, soft drinks and nibbles & a great line-up.
Jordan Erica Webber is chair for the evening. Jordan is a writer and presenter, co-author of Ten Things Video Games Can Teach Us, host of the Guardian's digital culture podcast Chips With Everything and resident games expert on The Gadget Show.
Panellists are:
· Professor Sally Bushell from the Department of English Literature & Creative Writing at Lancaster University;
https://www.lancaster.ac.uk/english-literature-and-creative-writing/about-us/staff/sally-bushell. Sally is the Principle Investigator on the Litcraft project, combining extensive knowledge of Nineteenth Century Literature, with experience of building literary islands in Minecraft:
https://www.lancaster.ac.uk/chronotopic-cartographies/litcraft/,
https://www.theguardian.com/books/2018/jul/11/how-minecraft-is-helping-kids-fall-in-love-with-books.
· Keith Stuart, Guardian journalist, writer and author of “A Boy Made of Blocks” (
https://www.amazon.co.uk/Boy-Made-Blocks-uplifting-novel/dp/0751563293).
Keith has written passionately about how Minecraft has helped his son Zac:
https://www.theguardian.com/technology/2015/mar/04/minecraft-creator-notch-will-always-be-a-hero-to-me-he-gave-my-autistic-son-a-voice and will be talking from a parent’s perspective.
· Dr Lissa Holloway-Attaway, Associate Professor of Media Arts, Aesthetics, and Narration and the leader of the Media, Technology and Culture (MTEC) Research Group at the University of Skövde in Sweden.
https://www.his.se/en/about-us/Facts-and-figures/staff/lissa_hollowayattaway/. Lissa has collaborated with museums and cultural organisations to run workshops with young people to co-create their communities within the Baltic Sea Region by constructing imaginative simulations of their cities and neighbourhoods in Minecraft. Another of Lissa’s museum collaboration is the Augmented Reality, children's book app set in Skaraborg cultural environments. KLUB, which stands for Kiras och Luppes Bestiarium (Kiras and Luppes Bestiary)
https://www.his.se/en/Research/informatics/Media-Technology-and-Culture-MTEC/KASTiS-a-collaborative-project/, where mythical beings from books come to life in 3D.
· Dr Björn Berg Marklund, Lissa’s colleague at the University of Skövde in Sweden, his research area is educational games and how games are used in classrooms.
https://www.his.se/omoss/Organisation/Personalsidor/Bjorn_Berg_Marklund/
thanks,
Stella