<audio id="bgMusic" src="/sounds/mus.mp3" autoplay loop></audio>
function muteSound(sound) { sound.stop();}
bgMusic = new gamejs.audio.Sound(document.getElementById("bgMusic"));
muteSound(bgMusic);
bgMusic = document.getElementById("bgMusic");
muteSound(bgMusic);
function muteSound(sound) { sound.pause();}
So is it fixed now?--
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