I created a `implicit-eventloop` branch, which will soon be merged into main and will also get a release soon.
**This will break all games (but it should be a relatively easy fix)**
What changed? This example shows it quiet well: (notice `gamejs.onEvent` and `gamejs.onTick`):
This is a more natural and direct mapping of the event and "game loop" model we get in JavaScript; it also removes much unnecessary and complicated code from gamejs.
I'm still fleshing out bugs and updating the docs but I'm hoping to get this out the door soon.
simon