Tools we use and resources

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DeusexConstantia

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Oct 6, 2012, 12:14:05 PM10/6/12
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In the Irc we agreed on the following tools:

Allegro 5 as a wrapper for when we get stuck and maybe Keyboard Input, other than that we write everything ourselves.

Cmake

Git and Github for code Control ( I'd say we just use one master, one dev branch and go as needed from there )

Clang or G++ as compiler, I think the tendency was towards Clang

We didn't touch on this but I think a good idea: OpenGL debugger

On the same note: gdb

Down below I'll add resources I find useful with a

Topic: XXXXXX
http://www.thiswouldbethelink

format. Feel free to add your own.

Topic: Entity Systems
http://www.richardlord.net/blog/what-is-an-entity-framework

Topic: OpenGL (from the /r/gamedev Sidebar)
http://www.arcsynthesis.org/gltut/

Topic: Event System
http://www.gamedev.net/topic/581674-an-event-system/

And I'm sure everyone knows this already, but just in case:

Topic: Makefiles
http://www.cs.colby.edu/maxwell/courses/tutorials/maketutor/

Topic:Git
http://rogerdudler.github.com/git-guide/

Topic: Debugging
http://www.delorie.com/gnu/docs/gdb/gdb_toc.html

Augusto Noronha

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Oct 6, 2012, 4:31:11 PM10/6/12
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Thank you!

Freakazo

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Oct 8, 2012, 10:11:13 AM10/8/12
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DeusexConstantia

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Oct 11, 2012, 5:19:02 AM10/11/12
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