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DeusexConstantia
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Oct 6, 2012, 12:14:05 PM
10/6/12
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In the Irc we agreed on the following tools:
Allegro 5
as a wrapper for when we get stuck and maybe Keyboard Input, other than that we write everything ourselves.
Cmake
Git
and Github for code Control ( I'd say we just use one master, one dev branch and go as needed from there )
Clang
or G++ as compiler, I think the tendency was towards Clang
We didn't touch on this but I think a good idea: OpenGL debugger
On the same note:
gdb
Down below I'll add resources I find useful with a
Topic: XXXXXX
http://www.thiswouldbethelink
format. Feel free to add your own.
Topic: Entity Systems
http://www.richardlord.net/blog/what-is-an-entity-framework
Topic: OpenGL
(from the /r/gamedev Sidebar)
http://www.arcsynthesis.org/gltut/
Topic: Event System
http://www.gamedev.net/topic/581674-an-event-system/
And I'm sure everyone knows this already, but just in case:
Topic: Makefiles
http://www.cs.colby.edu/maxwell/courses/tutorials/maketutor/
Topic:Git
http://rogerdudler.github.com/git-guide/
Topic: Debugging
http://www.delorie.com/gnu/docs/gdb/gdb_toc.html
Augusto Noronha
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Oct 6, 2012, 4:31:11 PM
10/6/12
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Thank you!
Freakazo
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Oct 8, 2012, 10:11:13 AM
10/8/12
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Topic: GLFW
http://www.glfw.org/GLFWUsersGuide276.pdf
http://wiki.glfw.org/wiki/Troubleshooting
http://www.glfw.org/GLFWReference276.pdf
DeusexConstantia
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Oct 11, 2012, 5:19:02 AM
10/11/12
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For those who like me didn't really grok how Cmake works:
http://stackoverflow.com/questions/6352123/multiple-directories-under-cmake/6356154#6356154
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