Compiling OpenGL using Propietary Headers

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Darwin (AnimatingDead) Froese

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Oct 17, 2012, 12:16:49 PM10/17/12
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Hey all,

I just did a fresh install of Linux Mint on my desktop (I got tired of spending more time fixing/setting up stuff than actually using my PC with Arch) and started learning OpenGL when I realized that I didn't have the "standard OpenGL libraries."

I know how to get the standard libraries and will shortly but I wanted to know if there is any advantage to using the glATI.h and glxATI.h instead of the corresponding "standard OpenGL libraries" and maybe we should try including them.

Just a thought, would love some feedback!

Darwin

Freakazo

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Oct 17, 2012, 6:44:21 PM10/17/12
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The only advantage I can think of is vendor specific (and or more up to date) opengl extensions. I'd highly recommend against using those extensions unless you REALLY need to. In GFS we use glew to handle all the inclusion magic we need so we don't even directly include gl.h.
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