While writing on criticism recently, I used this quote from André Bazin, a French film critic (who I feel is greatly neglected in English film writings, for lack of a worthy translation I’ve been told, although it was fixed recently). Since this definition has been quite useful for me (and still is), I thought I could share it here to start a topic about criticism, in general terms, like how do you envision your role as a critic, your relation towards the readers, or what makes good criticism, etc.I know it’s quite a large subject, but let’s try it anyway, if you will.
Here Bazin is talking about film
criticism, but it can certainly apply to any kind of criticism, videogames
included:
“Truth in criticism isn’t defined by
some exactness, measurable and objective, but first and foremost by the
intellectual excitement induced in the reader: its quality and amplitude. The critic’s
role isn’t to bring on a silver plate a truth that doesn’t exist, but to
prolong as far as possible in the intelligence and the sensibility of those who
read him, the impact of the artwork.”