Case in point Bioshock Infinite has been out for less than a month but dozens of people have already written on it (which I will read when I finally finish the game). Criticism in the heat of the moment may be great. But I think there is also a place for more analytic criticism once the dish has cooled. For example, Robert Yang's design-oriented writing about Thief. Unfortunately, that kind of criticism which is served cold doesn't get the same degree of exposure for obvious reasons of (lack of) topicality.
Hopefully, spaces like Five out of Ten and other publications that are less hooked into to the launch cycle will encourage more writers to look at games with a bit more distance.
“…we worry that by sticking to description there may be something missing, since we have not ‘added to it’ something else that is often call[ed] an ‘explanation’. And yet the opposition between description and explanation is another of these false dichotomies that are to be put to rest – especially when it is ‘social explanations’ that are to be wheeled out of their retirement home.
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Either the networks that make possible a state of affairs are fully deployed – and then adding an explanation will be superfluous – or we ‘add an explanation’ stating that some other actor or factor should be taken into account, so that it is the description that should be extended one stop further.
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If a description remains in need of an explanation, it means that it is a bad description.” (Latour, Reassembling the Social, p.137)