I am a lawyer in the City of London by day and a zookeeper/counsellor for the juveniles of the species by night. In between the diurnal and nocturnal phases I spend a lot of time on the train (almost an hour each way) which is a nice slice of time for writing some thoughts about games -- so I started about six weeks ago.
I am also making a couple of games (again on the train) but they are a bit rubbish -- really an excuse to learn about programming (which turns out to be a lot like like law...)
Hey everyone.
I'm Austin Grossman, I'm mostly a writer and story designer for video games - most recently for Dishonored, but the list stretches back - I started at Looking Glass with Ultima Underworld II and System Shock.So far just I'm lurking but really enjoying (and impressed with) the debate.I haven't done as much journalism as I'd like but I have a second career as a novelist. I have a novel called YOU about game developers which deals with lot of the same questions that are coming up here - the challenges of close description of the gameplay experience, issues of representation, and so forth. (It comes out in April - for anyone genuinely curious I can probably snag you an advance copy)