I set up a paper.li for the VG Words Twitter list, and it's pretty interesting this week! Check it out here
For those of you who haven't been dragged into Paper.li by the twitter spam, it's a service that collates links that people have shared on social networks into a 'newspaper' that is automatically generated at pre-set intervals. This one collates any videos or stories that VG Words members share on Twitter. It's worked out as a nice combination of video games, social justice, and writers' issues along with a bit of entertainment as well (I recommend the Sir Digby Chicken Caesar sketch).
Anyway there's lots of things ripe for discussion in the paper.li. In this thread I thought I'd highlight the stuff about women in games:
I think she's doing a much better job here than she did in her original series on media in generally last year. She links the media to their development and their historical roots, giving a convincing argument about how this trope came to be so prevalent in video games. By combining critical analysis with an examination of the games' development and commercial strategies, I feel like she moves beyond 'doesn't this seem kind of creepy?' into 'these specific developers have clearly failed to reimagine female characters in an empowering way'.
Jen Bosier disagrees and finds Sarkeesian's focus on Nintendo games indicative of a lack of cultural affinity with the industry. To me, understanding of the industry means understanding where games come from and how they came to be as they are, rather than demonstrating that you are well-read (well-played?) enough to qualify as a critic. I might even go so far as to say that Bosier is crossing the line into ad-hominem, elitist gatekeeping, since she seems to respond very positively to Sarkeesian's actual argument and only takes issue with Sarkeesian as an individual.
More links on women that were shared by you guys on this week of Women's Day:
WIDGET (women in development of games and technology?)