Hey gang,
So I was doing some spring cleaning yesterday and discovered a folder with an old fiction piece. It amounts to 12 page joke at John Romero’s expense, and it’s not particularly good. But I started thinking about the place of video games within fiction—and I’m talking more than literary here, movies and the like—and why it’s so difficult to find a good piece of fiction that uses gaming in a realistic manner that meaningfully compliments whatever story is being told.
To my knowledge, and please correct me if I’m wrong here, most fictional pieces that make use of games do it in extravagant, “Egads! Behold the technology” ways (The Wizard, Tron) that don’t ever demonstrate the emotional impact that games can have in a realistic setting. The only notable exception that springs to mind is the Shadow of the Colossus scene in the Adam Sandler/Don Cheadle flick Reign Over Me. No power gloves, no light cycles, just some bonding between these two characters with a game that underscores the tragedy that one of them has endured.
And I’m not knocking Tron, really (I will remain mum on the subject of The Wizard, though). I’m just curious why it’s so damn hard to find well done scenes/stories like that. Is it specifically a writing-related difficulty (e.g., how am I going to convey the experience that this person has with this game and make it universal and entertaining?) or something else?
The following piece of Polonian advice pretty much encapsulates his whole arcade ethos: “PacMan player, be not proud, nor too macho, and you will prosper on the dotted screen.” I’m no expert, I’ll admit, but I’ll go out on a critical limb here and suggest that this might be the sole instance of the use of the mock-heroic tone in a video game player’s guide.