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Audio Special Interest Group on 28th of November Procedural sound programs generate music and sound effects in real time in a game, rather than playing back pre-recorded loops and samples. In this talk Michael Rose from DTU will give an overview and examples of how a game composer and sound designer can apply procedural sound techniques using the Supercollider sound programming environment.
What: SuperCollider – procedural sound and music in games When: 28th of November 2011 at 18:00 – 21:00 Where: PROSA, Vester Farimagsgade 37A, 1606 København V
Any questions? Feel free to mail Nevin at n...@igda.dk
IGDA DK Special Interest Groups The Special Interest Groups are open and free networking groups for people with a professional interest in a special area of game development. The groups facilitate networking & sharing of knowledge through regular events.