Game hosting service limitations

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HiddenKnowledge

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Jun 3, 2011, 6:10:18 AM6/3/11
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Hello Game Gardens,

I was wondering whether/which limitations there are for the game
servers regarding bandwidth, cpu time or anything similair.
I'd love to know this before I start making my game with your toolkit.

Kind Regards,
HiddenKnowledge

Michael Bayne

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Jun 6, 2011, 12:23:23 PM6/6/11
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On Fri, Jun 3, 2011 at 3:10 AM, HiddenKnowledge
<kevin.gl...@gmail.com> wrote:
> I was wondering whether/which limitations there are for the game
> servers regarding bandwidth, cpu time or anything similair.
> I'd love to know this before I start making my game with your toolkit.

If you're hosting the server yourself, the only limitations are those
of the machine on which you are running the server. If you're
concerned about cpu and bandwidth limitations, then you should
probably be hosting the game on your own server.

The gamegardens.com server is just a fun place for casual hobbyists to
host games, it's not a place where someone would host a serious game
that expects to get a lot of player traffic, or use a lot of CPU and
network resources.

-- m...@samskivert.com

HiddenKnowledge

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Jun 7, 2011, 2:01:01 PM6/7/11
to Game Gardens
No, I understand that, I was just wondering what you guys think is "a
lot", I wouldn't get hunderds of visitors or anything, offcourse.
Kind regards,
HiddenKnowledge

On 6 jun, 18:23, Michael Bayne <m...@samskivert.com> wrote:
> On Fri, Jun 3, 2011 at 3:10 AM, HiddenKnowledge
>

Michael Bayne

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Jun 7, 2011, 3:25:46 PM6/7/11
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On Tue, Jun 7, 2011 at 11:01 AM, HiddenKnowledge
<kevin.gl...@gmail.com> wrote:
> No, I understand that, I was just wondering what you guys think is "a
> lot", I wouldn't get hunderds of visitors or anything, offcourse.

Presently, the only hard limits are 64MB of heap and throttles in
incoming and outgoing message rates (10 messages per second). So we
rely on game authors not doing substantial CPU grinding in their
games.

What did you have in mind?

-- m...@samskivert.com

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