The Design of Everyday Things by Don Norman
Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious—even liberating—book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time.
There’s two editions - I recommend the newer “revised and expanded” version, but as usual it won’t matter which you read from for the club. There’s also an audiobook available (Audible has it) in case you want to follow along that way.
As Duncan mentioned, there will be some overlap between this book and Universal Principles of Design from last month.
If you’re going to GDC, there’s a related talk on this topic: The Design of Everyday Games by Christina Wodtke
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Somehow, when a device as simple as a door has to have a sign telling you whether to pull, push, or slide, then it is a failure, poorly designed.